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<blockquote data-quote="Arilyn" data-source="post: 7633081" data-attributes="member: 6816042"><p>I have to agree with the very original grognards, who were upset at the introduction of the thief, back in the day.</p><p>In OD&D, it was assumed players used their own wits to solve traps and obstacles, but along came the thief with skills. It was assumed that all characters could sneak, hide and climb. Every table had a different system for resolving the rolls, but nobody argued there shouldn't be any of these checks. Along came the thief. He had these skills, and he was very bad at them, so now where did that leave the other characters? I believe the official word was only thieves could do these things, and even if that wasn't true, or tables ignored this rule, if a thief has a 15% chance to hide, then the fighter has to be noticeably worse. This did not go over well with many players. Back in the original game, it was assumed that characters were all thieves, at heart, looting and slipping into dangerous places to gather treasure. The introduction of the thief meant there was now a class for these activities, but the poor thief couldn't do his job. Those chances were pathetic. </p><p></p><p>Have to agree with Celebrim. The thief was not a viable class.</p></blockquote><p></p>
[QUOTE="Arilyn, post: 7633081, member: 6816042"] I have to agree with the very original grognards, who were upset at the introduction of the thief, back in the day. In OD&D, it was assumed players used their own wits to solve traps and obstacles, but along came the thief with skills. It was assumed that all characters could sneak, hide and climb. Every table had a different system for resolving the rolls, but nobody argued there shouldn't be any of these checks. Along came the thief. He had these skills, and he was very bad at them, so now where did that leave the other characters? I believe the official word was only thieves could do these things, and even if that wasn't true, or tables ignored this rule, if a thief has a 15% chance to hide, then the fighter has to be noticeably worse. This did not go over well with many players. Back in the original game, it was assumed that characters were all thieves, at heart, looting and slipping into dangerous places to gather treasure. The introduction of the thief meant there was now a class for these activities, but the poor thief couldn't do his job. Those chances were pathetic. Have to agree with Celebrim. The thief was not a viable class. [/QUOTE]
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