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<blockquote data-quote="Tony Vargas" data-source="post: 7633213" data-attributes="member: 996"><p>Frankly, reversing all those mistakes wouldn't topple 3e casters from Tier 1. Retaining fiddly restrictions on casting, giving everyone all-good saves and nerfing save-DC-inflating loopholes, and nerfing spells like Polymorph et al, would /still/ have left the Tier 1 prepped casters super-versatile relative to the feat-specialized fighter, rage-specialized barbarian, and skill-specialized Rogue.</p><p></p><p> I'm surprised that didn't make an impression on me back in the day. </p><p>The experience of the game was /so/ varied back in the day. I can only say my experience was it did exactly that: oh, the Thief has these % abilities, other characters don't, these tasks must be the Thief's raison d'etre, that's why it's attack & save matrixes are so bad, why it's HD are low, why it can't wear armor or use many weapons... because those few skills, at such low % are /just that valuable/, and, to protect that niche, /must/ be exclusive. </p><p></p><p>2e, BTW, did seem to cross that line, and imply that NWPs could duplicate Thief special abilities, and with a much better chance of success. I'm not sure anyone ran with that implication, but I remember being perplexed by it and ultimately not using NWPs, in part, because of that. (I went for a variant that let characters define one skill that they were exceptionally good at, instead, and assumed broad competence with level outside of that.)</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7633213, member: 996"] Frankly, reversing all those mistakes wouldn't topple 3e casters from Tier 1. Retaining fiddly restrictions on casting, giving everyone all-good saves and nerfing save-DC-inflating loopholes, and nerfing spells like Polymorph et al, would /still/ have left the Tier 1 prepped casters super-versatile relative to the feat-specialized fighter, rage-specialized barbarian, and skill-specialized Rogue. I'm surprised that didn't make an impression on me back in the day. The experience of the game was /so/ varied back in the day. I can only say my experience was it did exactly that: oh, the Thief has these % abilities, other characters don't, these tasks must be the Thief's raison d'etre, that's why it's attack & save matrixes are so bad, why it's HD are low, why it can't wear armor or use many weapons... because those few skills, at such low % are /just that valuable/, and, to protect that niche, /must/ be exclusive. 2e, BTW, did seem to cross that line, and imply that NWPs could duplicate Thief special abilities, and with a much better chance of success. I'm not sure anyone ran with that implication, but I remember being perplexed by it and ultimately not using NWPs, in part, because of that. (I went for a variant that let characters define one skill that they were exceptionally good at, instead, and assumed broad competence with level outside of that.) [/QUOTE]
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