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<blockquote data-quote="Ratskinner" data-source="post: 7633278" data-attributes="member: 6688937"><p>QFT</p><p></p><p></p><p></p><p>Absolutely matches my experience. I know players that <u>always</u> seem to roll up an 18% STR Dwarf Fighter...every....single...time. The baffling thing to me is when I hear some of these same guys talk about how "stat-dependent" the later editions are. It's like: "Are you lying to me, or yourself?"</p><p></p><p></p><p></p><p>Yup. Our group did, too. Same result. Supposedly, we're playing OSRIC right now, but even then we've modified so many rules that I hardly recognize the game.</p><p></p><p></p><p></p><p>I am often struck by the thought that random tables and generators are really the heart of some people's love of old-school. I've run enough Fate to know that using something like Inspiration Pad Pro to generate lists of names, monsters, sites, heck even plots and schemes can really help get the improvisation juices flowing. It also can really help in any game when the player's ask "What's his name?"</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 7633278, member: 6688937"] QFT Absolutely matches my experience. I know players that [U]always[/U] seem to roll up an 18% STR Dwarf Fighter...every....single...time. The baffling thing to me is when I hear some of these same guys talk about how "stat-dependent" the later editions are. It's like: "Are you lying to me, or yourself?" Yup. Our group did, too. Same result. Supposedly, we're playing OSRIC right now, but even then we've modified so many rules that I hardly recognize the game. I am often struck by the thought that random tables and generators are really the heart of some people's love of old-school. I've run enough Fate to know that using something like Inspiration Pad Pro to generate lists of names, monsters, sites, heck even plots and schemes can really help get the improvisation juices flowing. It also can really help in any game when the player's ask "What's his name?" [/QUOTE]
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