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<blockquote data-quote="Lanefan" data-source="post: 7633917" data-attributes="member: 29398"><p>In any era players pretty much always had agency over their own characters - or should have (more on this below) - which is fine. As time has gone on, however, players have slowly been given more agency over and access to things and rules beyond their characters - which is not fine.</p><p></p><p>That said, a part of player agency over their characters is being allowed to play what you-as-player want within the established bounds of the setting. Thus, if a particular setting has no Elves then sorry, you can't play an Elf. But if a particular setting has evil people in it then playing an evil PC should be a valid option - banning them goes against true player agency over both what they play and how they play it. Ditto for banning PvP.</p><p></p><p>Part of that was players soon came to realize that oftentimes the DM was the source of many rules/rulings, and influencing the person sitting at the end of the table is - at least by appearance - likely to be far easier than influencing the writers of a book in Lake Geneva or, more recently, Seattle.</p><p></p><p>Er...if there's no door there to be found, how can anyone possibly argue or complain on not finding it?</p><p></p><p>Never mind that to conceal this very thing, those sort of rolls would logically be made by the DM.</p><p></p><p>Nothing says you have to invite these rules lawyers back to the next session... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 7633917, member: 29398"] In any era players pretty much always had agency over their own characters - or should have (more on this below) - which is fine. As time has gone on, however, players have slowly been given more agency over and access to things and rules beyond their characters - which is not fine. That said, a part of player agency over their characters is being allowed to play what you-as-player want within the established bounds of the setting. Thus, if a particular setting has no Elves then sorry, you can't play an Elf. But if a particular setting has evil people in it then playing an evil PC should be a valid option - banning them goes against true player agency over both what they play and how they play it. Ditto for banning PvP. Part of that was players soon came to realize that oftentimes the DM was the source of many rules/rulings, and influencing the person sitting at the end of the table is - at least by appearance - likely to be far easier than influencing the writers of a book in Lake Geneva or, more recently, Seattle. Er...if there's no door there to be found, how can anyone possibly argue or complain on not finding it? Never mind that to conceal this very thing, those sort of rolls would logically be made by the DM. Nothing says you have to invite these rules lawyers back to the next session... :) [/QUOTE]
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