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<blockquote data-quote="Tony Vargas" data-source="post: 7634440" data-attributes="member: 996"><p>"Mana Systems" seemed pervasive back in the day, at least in my area - though I heard about 'em a lot more than had to play under them. I feel like they were often regarded as broken, but, 30+ years later, that could just have been me. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p>I think part of 5e's appeal (or, at least, comparative immunity from criticism) is that it /does/ at least accommodate both sorts of DMs. (Among other sorts of DMs and players.)</p><p></p><p>DM A emphasizes the latitude exercising his judgement in the "play loop" gives him, not only narrating success/failure often, but calling for resolution tests other than standard-issue checks. His players will angle for the resolutions that tend to go in their favor - if that tends /not/ to be a check vs a DC, they'll be a lot more accepting of his variants, too, when he gets to introducing those.</p><p></p><p>DM B emphasizes the extant rules, exercising judgement only in so far as setting DCs. He'll call for a DC 5 or 30 check rather than narrate success/failure. His players develop some faith in the system, and his game runs the way he likes.</p><p></p><p></p><p>DM A doesn't normally use optional rules, only on a case-by-case, approval basis, but he's open to evaluating anything, and will introduce his own stuff, too.</p><p></p><p>DM B taps into the tribal knowledge and officialdom of AL and runs using those rules & interpretations. Nice & neat.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7634440, member: 996"] "Mana Systems" seemed pervasive back in the day, at least in my area - though I heard about 'em a lot more than had to play under them. I feel like they were often regarded as broken, but, 30+ years later, that could just have been me. ;) I think part of 5e's appeal (or, at least, comparative immunity from criticism) is that it /does/ at least accommodate both sorts of DMs. (Among other sorts of DMs and players.) DM A emphasizes the latitude exercising his judgement in the "play loop" gives him, not only narrating success/failure often, but calling for resolution tests other than standard-issue checks. His players will angle for the resolutions that tend to go in their favor - if that tends /not/ to be a check vs a DC, they'll be a lot more accepting of his variants, too, when he gets to introducing those. DM B emphasizes the extant rules, exercising judgement only in so far as setting DCs. He'll call for a DC 5 or 30 check rather than narrate success/failure. His players develop some faith in the system, and his game runs the way he likes. DM A doesn't normally use optional rules, only on a case-by-case, approval basis, but he's open to evaluating anything, and will introduce his own stuff, too. DM B taps into the tribal knowledge and officialdom of AL and runs using those rules & interpretations. Nice & neat. [/QUOTE]
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