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<blockquote data-quote="Cleon" data-source="post: 7634640" data-attributes="member: 57383"><p>Returning to the original premise, my biggest gripe with Old School Renaissance games is the same as my gripe about most forms of roleplaying games - I haven't got to play them!</p><p></p><p>Due to lack of spare time, accessibility of gaming groups and scheduling difficulties I have not been gaming anywhere near as often as I would like to.</p><p></p><p>I've got all these OSR games sitting on my shelves or occupying hard drive space but so far have only got enjoyment from reading them instead of the "full experience" of actually playing or running the dang things.</p><p></p><p>The closest to Old-School gaming I've done recently is being a player in a <em>Twilight 2000</em> derivative for a few sessions.</p><p></p><p>…</p><p></p><p>As for the games themselves, offhand I can't think of any gripes about particular mechanics - overall they're far better written and consistent than 1E AD&D rules ever were. I do have a bit of a gripe for some of campaign flavour of <em>Lamentations of the Flame Princess</em> which veers to far into "trying to be shocking" territory for my tastes, but that's a settings issue rather than a rules issue.</p></blockquote><p></p>
[QUOTE="Cleon, post: 7634640, member: 57383"] Returning to the original premise, my biggest gripe with Old School Renaissance games is the same as my gripe about most forms of roleplaying games - I haven't got to play them! Due to lack of spare time, accessibility of gaming groups and scheduling difficulties I have not been gaming anywhere near as often as I would like to. I've got all these OSR games sitting on my shelves or occupying hard drive space but so far have only got enjoyment from reading them instead of the "full experience" of actually playing or running the dang things. The closest to Old-School gaming I've done recently is being a player in a [I]Twilight 2000[/I] derivative for a few sessions. … As for the games themselves, offhand I can't think of any gripes about particular mechanics - overall they're far better written and consistent than 1E AD&D rules ever were. I do have a bit of a gripe for some of campaign flavour of [I]Lamentations of the Flame Princess[/I] which veers to far into "trying to be shocking" territory for my tastes, but that's a settings issue rather than a rules issue. [/QUOTE]
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