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<blockquote data-quote="Sacrosanct" data-source="post: 7635279" data-attributes="member: 15700"><p>No it didn't. Nothing in AD&D had rules where you regained spells from a short rest. Or had the ability to engage in non-magical hit point recovery in a short rest. And AD&D not only did not have heal back to full on a long rest, but you only got what? 1 hp back per day? If you think PCs just sat around for hours after hours casting/memorizing/recasting healing spells, then that tells me your experience with AD&D was limited to the goldbox PC video games. You didn't sit around for 38 hours doing that in an actual AD&D TTRPG while on an adventure (unless your DM paused the game world to allow their game to emulate said goldbox video games, but I never saw that once). Getting all hit points back after 8 hours in 5e is much different than the days of trying to do that in AD&D (even by your method). That difference is not "moot". The rate is significantly different.</p><p></p><p>Pointing out how you'd have to radically change the rest/recovery rules from 5e to OSR is a great point, because it's so radically different in how each edition handled them.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7635279, member: 15700"] No it didn't. Nothing in AD&D had rules where you regained spells from a short rest. Or had the ability to engage in non-magical hit point recovery in a short rest. And AD&D not only did not have heal back to full on a long rest, but you only got what? 1 hp back per day? If you think PCs just sat around for hours after hours casting/memorizing/recasting healing spells, then that tells me your experience with AD&D was limited to the goldbox PC video games. You didn't sit around for 38 hours doing that in an actual AD&D TTRPG while on an adventure (unless your DM paused the game world to allow their game to emulate said goldbox video games, but I never saw that once). Getting all hit points back after 8 hours in 5e is much different than the days of trying to do that in AD&D (even by your method). That difference is not "moot". The rate is significantly different. Pointing out how you'd have to radically change the rest/recovery rules from 5e to OSR is a great point, because it's so radically different in how each edition handled them. [/QUOTE]
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