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<blockquote data-quote="Tony Vargas" data-source="post: 7635302" data-attributes="member: 996"><p>Not a lot more than merely setting short & long rests to different durations. You push out the time scale of the adventure. </p><p></p><p>The bigger difference is table time devoted to bookkeeping, and that's not a /big/ difference, either. </p><p></p><p>Again, folks played the game very differently from place to place & table to table back in the day. </p><p></p><p>5e shifted most scaling to hps, so, yeah, they balloon. PCs have more hps, especially from CON bonus, especially as they level. Monsters have more hps. They all do more damage. They blow through more healing. </p><p></p><p>The cadence of play can still be kept to the adventuring day, though, as it always has been.</p><p></p><p></p><p>Nod. And, I'll admit the balance of the turn after a combat being spent in rest &c was probably pretty obscure. But, there /were/ rests on a short scale, however little they recovered, so the short rest / long-rest cadence of WotC era D&D (and, yeah, 3.x had it, de-facto, too, when you paused to top everyone up from the WoCLW). </p><p>(already mentioned variants that /did/ give you a little hp recovery for 'binding wound.')</p><p></p><p>That's fine, no disagreement. The point of short rests was different. But, they're not unprecedented, so not automatically antithetical to old-school feel.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7635302, member: 996"] Not a lot more than merely setting short & long rests to different durations. You push out the time scale of the adventure. The bigger difference is table time devoted to bookkeeping, and that's not a /big/ difference, either. Again, folks played the game very differently from place to place & table to table back in the day. 5e shifted most scaling to hps, so, yeah, they balloon. PCs have more hps, especially from CON bonus, especially as they level. Monsters have more hps. They all do more damage. They blow through more healing. The cadence of play can still be kept to the adventuring day, though, as it always has been. Nod. And, I'll admit the balance of the turn after a combat being spent in rest &c was probably pretty obscure. But, there /were/ rests on a short scale, however little they recovered, so the short rest / long-rest cadence of WotC era D&D (and, yeah, 3.x had it, de-facto, too, when you paused to top everyone up from the WoCLW). (already mentioned variants that /did/ give you a little hp recovery for 'binding wound.') That's fine, no disagreement. The point of short rests was different. But, they're not unprecedented, so not automatically antithetical to old-school feel. [/QUOTE]
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