Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
OSR Gripes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Monayuris" data-source="post: 7635314" data-attributes="member: 6859536"><p>I don't remember using the bind wounds rule back then, I actually first heard of it as a Swords & Wizardry house rule. Makes sense as a way add a little longevity to a group. I think the common rule is that binding only works on damage taken that specific encounter.</p><p></p><p>Personally, short rests are, to me, one of the least egregious differences. I don't really mind them all tat much... I've run quite a few games where a disastrous encounter shuts down a potentially lucrative delve. The idea of recovering a few hit points after such an encounter such that the party can explore further is not a bad idea to me.</p><p></p><p>For me, the one hour requirement is a pretty stiff one... as I rule an interruption prevents the rest. The group has to ensure that they will not be interrupted. One hour is 6 turns which is 3 encounter checks. They have a 50/50 chance of having to deal with an encounter while they try to rest.</p><p></p><p></p><p></p><p></p><p>I think a lot of the feel of old school is in resource recovery. There is a slider between no recovery (you have what you went in with and you must be as efficient as possible with it) to easily obtained recovery (you can refresh your capability frequently enough and maintain your strength from encounter to encounter).</p><p></p><p>The closer that slider is to lack of recovery, the more old school in feel it is to me. But for me, it doesn't have to be pushed hard to the left.</p></blockquote><p></p>
[QUOTE="Monayuris, post: 7635314, member: 6859536"] I don't remember using the bind wounds rule back then, I actually first heard of it as a Swords & Wizardry house rule. Makes sense as a way add a little longevity to a group. I think the common rule is that binding only works on damage taken that specific encounter. Personally, short rests are, to me, one of the least egregious differences. I don't really mind them all tat much... I've run quite a few games where a disastrous encounter shuts down a potentially lucrative delve. The idea of recovering a few hit points after such an encounter such that the party can explore further is not a bad idea to me. For me, the one hour requirement is a pretty stiff one... as I rule an interruption prevents the rest. The group has to ensure that they will not be interrupted. One hour is 6 turns which is 3 encounter checks. They have a 50/50 chance of having to deal with an encounter while they try to rest. I think a lot of the feel of old school is in resource recovery. There is a slider between no recovery (you have what you went in with and you must be as efficient as possible with it) to easily obtained recovery (you can refresh your capability frequently enough and maintain your strength from encounter to encounter). The closer that slider is to lack of recovery, the more old school in feel it is to me. But for me, it doesn't have to be pushed hard to the left. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
OSR Gripes
Top