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<blockquote data-quote="Tony Vargas" data-source="post: 7635391" data-attributes="member: 996"><p>Well, IDK, compare a simple, iconic Orc, for instance. In 1e, it hits a stereotypical 1st level front-liner in banded/splint & shield on a natural 17, for 1d8 (4.5) damage (0.9 DPR), and as a 1 HD monster has 1-8 hps, and was AC 6. In 5e, it hits a starting-package heavy armor PC in chain & shield (AC 18) on a natural 13, for 9(1d12+3) damage (3.6 DPR - 4.05 if you count the crit on a 20, which is standard in 5e, and wasn't in 1e), has 15 hps, and AC 13. </p><p></p><p>So, it does twice the damage, hits twice as often, and has 5x the hps, but is way easier to hit (attack bonuses are easy for PCs to come by in 5e relative to 1e). </p><p>Now, how fast you kill it is a whole 'nuther thing. A 1st level cleric or an unremarkable 1e fighter with a 15 STR and no weapon specialization does, on average, the 4.5 damage it takes to kill the average orc, and hits on a natural 14 - but, a high STR fighter 17-18/50, with specialization hits on a 12, while the 18/00 fighter w/specialization hits on an 10, and kills the toughest 8hp ordinary orc automatically.</p><p>In 5e it's not so varied. Your fighter or other melee-capable PC will have an attack bonus, +4 at least, probably (& only +2 dam), possibly as high as +6, but Duelist style can bring your longsword up to 1d8+6 on top of that. You won't ever quite one-hit kill the 5e orc ('cept on a crit, turnabout's fair play), but you'll hit it a /lot/, all the way down to a natural 7 (70% chance, neatly double the 1e baseline).</p><p></p><p>Oh, but when you do kill it, in 5e, it takes some kind of an dying swing at you, doesn't it? </p><p></p><p>So if, in both cases, you happen to kill it on one round, it attacks you once in 1e, and twice in 5e.</p><p></p><p>enjoy</p><p></p><p></p><p><em>… edit: TBH, I didn't expect that to work out... </em></p><p><em>What's really behind this, for me, is just my actual experience running both AD&D back in the day, and 5e until last year. The, IDK, "dynamics of play" and the "feel of running" were just so similar. I didn't run numbers, but I noticed 1st level parties would be struggling and desperate to rest just like in the olden days, that they'd face the odd unpredictable TPK, just like in the olden days.</em></p><p><em></em></p><p><em>The most noticeable difference wasn't in managing hps/spells over the course of the day, it was the built-in incentive to whack-a-mole healing vs the profound disincentive of Death's Door - or just Death - back in the day. That's where 5e shows it's millennial stripes.</em></p><p><em></em></p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7635391, member: 996"] Well, IDK, compare a simple, iconic Orc, for instance. In 1e, it hits a stereotypical 1st level front-liner in banded/splint & shield on a natural 17, for 1d8 (4.5) damage (0.9 DPR), and as a 1 HD monster has 1-8 hps, and was AC 6. In 5e, it hits a starting-package heavy armor PC in chain & shield (AC 18) on a natural 13, for 9(1d12+3) damage (3.6 DPR - 4.05 if you count the crit on a 20, which is standard in 5e, and wasn't in 1e), has 15 hps, and AC 13. So, it does twice the damage, hits twice as often, and has 5x the hps, but is way easier to hit (attack bonuses are easy for PCs to come by in 5e relative to 1e). Now, how fast you kill it is a whole 'nuther thing. A 1st level cleric or an unremarkable 1e fighter with a 15 STR and no weapon specialization does, on average, the 4.5 damage it takes to kill the average orc, and hits on a natural 14 - but, a high STR fighter 17-18/50, with specialization hits on a 12, while the 18/00 fighter w/specialization hits on an 10, and kills the toughest 8hp ordinary orc automatically. In 5e it's not so varied. Your fighter or other melee-capable PC will have an attack bonus, +4 at least, probably (& only +2 dam), possibly as high as +6, but Duelist style can bring your longsword up to 1d8+6 on top of that. You won't ever quite one-hit kill the 5e orc ('cept on a crit, turnabout's fair play), but you'll hit it a /lot/, all the way down to a natural 7 (70% chance, neatly double the 1e baseline). Oh, but when you do kill it, in 5e, it takes some kind of an dying swing at you, doesn't it? So if, in both cases, you happen to kill it on one round, it attacks you once in 1e, and twice in 5e. enjoy [i]… edit: TBH, I didn't expect that to work out... What's really behind this, for me, is just my actual experience running both AD&D back in the day, and 5e until last year. The, IDK, "dynamics of play" and the "feel of running" were just so similar. I didn't run numbers, but I noticed 1st level parties would be struggling and desperate to rest just like in the olden days, that they'd face the odd unpredictable TPK, just like in the olden days. The most noticeable difference wasn't in managing hps/spells over the course of the day, it was the built-in incentive to whack-a-mole healing vs the profound disincentive of Death's Door - or just Death - back in the day. That's where 5e shows it's millennial stripes. [/i] [/QUOTE]
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