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<blockquote data-quote="Tony Vargas" data-source="post: 7635739" data-attributes="member: 996"><p>And, at high level, in 5e, they get a lot safer, which is /also/ similar to 1e, as you accumulate hps and get better saves and more protective items and more spells to negate/reverse bad things happening to you.</p><p></p><p>While the details of the systems are quite different - 5e has bigger hp/damage/healing numbers, 1e has much more significant scaling on d20 targets (which it used moreso than bonuses, though those were to be expected) - the cadence, the 'dynamics of play,' and the 0-to-hero story arc (and thus feel) they provide are quite similar. </p><p></p><p>It's actually a little hard to suss out /why/ they feel so similar... I just noticed that they did, in how it felt to run them, so I spare it a little thought now and then.</p><p></p><p></p><p></p><p>(I guess I'm off topic, because I'm not really griping about OSR, more just boosting 5e as a sort of OSR game in its own right.)</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7635739, member: 996"] And, at high level, in 5e, they get a lot safer, which is /also/ similar to 1e, as you accumulate hps and get better saves and more protective items and more spells to negate/reverse bad things happening to you. While the details of the systems are quite different - 5e has bigger hp/damage/healing numbers, 1e has much more significant scaling on d20 targets (which it used moreso than bonuses, though those were to be expected) - the cadence, the 'dynamics of play,' and the 0-to-hero story arc (and thus feel) they provide are quite similar. It's actually a little hard to suss out /why/ they feel so similar... I just noticed that they did, in how it felt to run them, so I spare it a little thought now and then. (I guess I'm off topic, because I'm not really griping about OSR, more just boosting 5e as a sort of OSR game in its own right.) [/QUOTE]
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