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<blockquote data-quote="Tony Vargas" data-source="post: 7635763" data-attributes="member: 996"><p>Ok... </p><p></p><p>Magic has always been /so/ pervasive in D&D. It's an infinitely-renewable, daily (or 4hr-nap) resource. You kill a few monsters, one of them'll eventually drop a magic item. There's /fewer/ items, in theory, in 5e, and not really a lot more spells/day (and fewer spells overall)…</p><p></p><p>… and then there's cantrips, which seem to freak people out, but if you've played with Warlocks and at-wills for a decade, you've gotten used to the idea of at-will magic that just isn't that impactful, not, well, making much of an impact.</p><p> </p><p>Empowerment, responsibility, force, illusionism, POWER! Mwuahahahahahah! Take your pick. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p>They're all often used for good, and often made to sound bad.</p><p></p><p>Not entirely unfair. I feel like 5e just natural falls into the groove of /feeling/ like a return to the classic game (from the WotC era, as you rightly point out), prettymuch without trying (but then, that's with me, an old-timer, running). </p><p>And, yeah, I suppose that classic-game feel is just /an/ aspect of OSR.</p><p></p><p>(Though, if I'm being honest - and, apparently, I'm not <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> - I'm not so sure I grok what those other aspects are, at least, what they are that I can't as (or more) easily recapture by just actually playing 1e, itself. I guess OSR falls between the two? A little bit /less/ exactly 1e than 1e, a good deal more exactly 1e than 5e...? ...and, yes, I can only really consider 1e-emulating OSR, having no meaningful experience of B/X (not my c1979 Blue Basic book, it turns out) and little of 0D&D.)</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7635763, member: 996"] Ok... Magic has always been /so/ pervasive in D&D. It's an infinitely-renewable, daily (or 4hr-nap) resource. You kill a few monsters, one of them'll eventually drop a magic item. There's /fewer/ items, in theory, in 5e, and not really a lot more spells/day (and fewer spells overall)… … and then there's cantrips, which seem to freak people out, but if you've played with Warlocks and at-wills for a decade, you've gotten used to the idea of at-will magic that just isn't that impactful, not, well, making much of an impact. Empowerment, responsibility, force, illusionism, POWER! Mwuahahahahahah! Take your pick. ;) They're all often used for good, and often made to sound bad. Not entirely unfair. I feel like 5e just natural falls into the groove of /feeling/ like a return to the classic game (from the WotC era, as you rightly point out), prettymuch without trying (but then, that's with me, an old-timer, running). And, yeah, I suppose that classic-game feel is just /an/ aspect of OSR. (Though, if I'm being honest - and, apparently, I'm not ;) - I'm not so sure I grok what those other aspects are, at least, what they are that I can't as (or more) easily recapture by just actually playing 1e, itself. I guess OSR falls between the two? A little bit /less/ exactly 1e than 1e, a good deal more exactly 1e than 5e...? ...and, yes, I can only really consider 1e-emulating OSR, having no meaningful experience of B/X (not my c1979 Blue Basic book, it turns out) and little of 0D&D.) [/QUOTE]
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