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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 9232495" data-attributes="member: 11760"><p>A few days before A Kingless Realm was released, Flatland also released the final supplement for Grizzled Adventurers, the <a href="https://preview.drivethrurpg.com/en/product/465305/grizzled-adventurers-dungeon-builders-almanac" target="_blank">Dungeon Builders Almanac</a>. I was shocked at the one-two punch of these being released so close together.</p><p></p><p>DBA is actually just a short grab-bag of content, from how PCs get home solo when players have to leave early (a previous supplement included travel rules for heading home and whom one might meet on the way, for when the adventure ends early and people want to play for another 30 minutes or so), making kids the MacGuffin in the dungeons generated in GA (a very neat modular system that creates very good results on the fly), an explanation for how to make more swarm-type groups like the skeleton and goblin swarms in the core book and two new sets of foes to include in the dungeon generator.</p><p></p><p>Grizzled Adventurers is definitely lost in the shadow of Beyond the Wall and Through Sunken Lands, although it uses a very similar system to tell stories of elderly adventurers and is almost entirely compatible mechanically, if not in tone, with the other two games.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 9232495, member: 11760"] A few days before A Kingless Realm was released, Flatland also released the final supplement for Grizzled Adventurers, the [URL='https://preview.drivethrurpg.com/en/product/465305/grizzled-adventurers-dungeon-builders-almanac']Dungeon Builders Almanac[/URL]. I was shocked at the one-two punch of these being released so close together. DBA is actually just a short grab-bag of content, from how PCs get home solo when players have to leave early (a previous supplement included travel rules for heading home and whom one might meet on the way, for when the adventure ends early and people want to play for another 30 minutes or so), making kids the MacGuffin in the dungeons generated in GA (a very neat modular system that creates very good results on the fly), an explanation for how to make more swarm-type groups like the skeleton and goblin swarms in the core book and two new sets of foes to include in the dungeon generator. Grizzled Adventurers is definitely lost in the shadow of Beyond the Wall and Through Sunken Lands, although it uses a very similar system to tell stories of elderly adventurers and is almost entirely compatible mechanically, if not in tone, with the other two games. [/QUOTE]
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