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OSR/older D&D and XP from gold - is there a "proper" alternative?
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<blockquote data-quote="Charlaquin" data-source="post: 7459127" data-attributes="member: 6779196"><p>XP is an incredibly useful tool for encouraging desired player behavior, to the point that I believe “what am I going to award XP for?” is just an important a question when planning a campaign as “what are the themes?” Want a campaign with a lot of fights to the death? Give XP for killing monsters. Want a campaign where fighting is common, but players let fleeing enemies escape? Give just as much XP for routing monsters as for killing them. Want a campaign where conflict is common but characters favor diplomatic solutions whenever possible? Give XP for enemies defeated, but give <em>more</em> XP for resolving conflicts without violence. Want a campaign where fighting is a last resort? Don’t give XP for combat, but give it for treasure earned. Want a campaign where the characters prioritize the mission above all else? Only give XP for completed quests. Want a campaign where exploration is the primary focus? Give XP for new points of interest discovered.</p><p></p><p>Once you understand that players will always find and exploit the optimal strategy for earning XP, you can easily encourage whatever style of play you want simply by rewarding it with XP.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7459127, member: 6779196"] XP is an incredibly useful tool for encouraging desired player behavior, to the point that I believe “what am I going to award XP for?” is just an important a question when planning a campaign as “what are the themes?” Want a campaign with a lot of fights to the death? Give XP for killing monsters. Want a campaign where fighting is common, but players let fleeing enemies escape? Give just as much XP for routing monsters as for killing them. Want a campaign where conflict is common but characters favor diplomatic solutions whenever possible? Give XP for enemies defeated, but give [I]more[/I] XP for resolving conflicts without violence. Want a campaign where fighting is a last resort? Don’t give XP for combat, but give it for treasure earned. Want a campaign where the characters prioritize the mission above all else? Only give XP for completed quests. Want a campaign where exploration is the primary focus? Give XP for new points of interest discovered. Once you understand that players will always find and exploit the optimal strategy for earning XP, you can easily encourage whatever style of play you want simply by rewarding it with XP. [/QUOTE]
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OSR/older D&D and XP from gold - is there a "proper" alternative?
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