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OSR/older D&D and XP from gold - is there a "proper" alternative?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7460239" data-attributes="member: 6775031"><p>That would be fairly realistic, with any skill. Most people don't improve significantly - to the point where you might notice it - on a day-to-day basis. You only really notice improvements when you consider a longer time scale.</p><p></p><p>That the game mechanics only reflect <em>significant</em> improvements is a testament to efficiency in design. Modeling <em>insignificant</em> improvements would be a waste of complexity.</p><p>Past a certain point, of course. In order to have a model which is as realistic as reality, it would have to be equally complex, and thus entirely unusable. A good model is one which provides useful data <em>relative</em> to its complexity.</p><p>If you assume that a character practices the lute in proportion to how many boars they punch, then it actually is reasonable to use boar conquest as a metric for lute skill advancement. </p><p></p><p>In case you've forgotten, the idea that you're using all of your skills on a regular basis is part of the fundamental basis for level-based skill progression. If that assumption doesn't hold, then it's incorrect of you to try and apply that model.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7460239, member: 6775031"] That would be fairly realistic, with any skill. Most people don't improve significantly - to the point where you might notice it - on a day-to-day basis. You only really notice improvements when you consider a longer time scale. That the game mechanics only reflect [I]significant[/I] improvements is a testament to efficiency in design. Modeling [I]insignificant[/I] improvements would be a waste of complexity. Past a certain point, of course. In order to have a model which is as realistic as reality, it would have to be equally complex, and thus entirely unusable. A good model is one which provides useful data [I]relative[/I] to its complexity. If you assume that a character practices the lute in proportion to how many boars they punch, then it actually is reasonable to use boar conquest as a metric for lute skill advancement. In case you've forgotten, the idea that you're using all of your skills on a regular basis is part of the fundamental basis for level-based skill progression. If that assumption doesn't hold, then it's incorrect of you to try and apply that model. [/QUOTE]
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OSR/older D&D and XP from gold - is there a "proper" alternative?
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