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OSR/older D&D and XP from gold - is there a "proper" alternative?
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<blockquote data-quote="Charlaquin" data-source="post: 7460242" data-attributes="member: 6779196"><p>But D&D characters don’t improve on “a longer timescale.” They improve literally overnight and all at once.</p><p></p><p></p><p>I’m not saying it isn’t smart design, I’m saying it isn’t realistic. And that’s ok! My entire point is that game mechanics don’t need to be realistic to be good.</p><p></p><p></p><p>Yes, and what is “useful data” depends on your purposes. XP for gold can be a useful model, even a more useful one than XP for enemies defeated, depending on what sort of game play you want to foster.</p><p></p><p></p><p>Why would you assume that when that isn’t happening in the game though? Under XP for enemies defeated, a character can easily end up leveling up during the course of a single dungeon delve, before they’ve had a chance for downtime in which to practice non-combat skills.</p><p></p><p></p><p>You can talk about what ideas are an assumed part of the progression till you’re blue in the face, but if it isn’t reflected in the gameplay, it doesn’t matter. I could come up with a set of “assumptions” that handwave away the “unrealistic” parts of any system, it doesn’t change the fact that it’s unrealistic. Again, the question comes down to what unrealistic abstractions you’re willing to suspend disbelief for.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7460242, member: 6779196"] But D&D characters don’t improve on “a longer timescale.” They improve literally overnight and all at once. I’m not saying it isn’t smart design, I’m saying it isn’t realistic. And that’s ok! My entire point is that game mechanics don’t need to be realistic to be good. Yes, and what is “useful data” depends on your purposes. XP for gold can be a useful model, even a more useful one than XP for enemies defeated, depending on what sort of game play you want to foster. Why would you assume that when that isn’t happening in the game though? Under XP for enemies defeated, a character can easily end up leveling up during the course of a single dungeon delve, before they’ve had a chance for downtime in which to practice non-combat skills. You can talk about what ideas are an assumed part of the progression till you’re blue in the face, but if it isn’t reflected in the gameplay, it doesn’t matter. I could come up with a set of “assumptions” that handwave away the “unrealistic” parts of any system, it doesn’t change the fact that it’s unrealistic. Again, the question comes down to what unrealistic abstractions you’re willing to suspend disbelief for. [/QUOTE]
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OSR/older D&D and XP from gold - is there a "proper" alternative?
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