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OSR/older D&D and XP from gold - is there a "proper" alternative?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7460625" data-attributes="member: 6775031"><p>No, you're improving constantly over the period between gaining levels. Gaining a level simply marks the breakpoint where your improvement is significant, relative to the previous breakpoint.</p><p></p><p>If you could quantify the lute skill of a person in the real world, that value would improve constantly as long as they play or study, but the difference between 100 hours of practice and 102 hours of practice is not noticeable. The difference between 100 hours and 400 hours is noticeable. The breakpoint where improvement is noticeable would occur somewhere between 100 hours and 400 hours. For any given individual, their improvement might be noticeable after 120 hours, or 160 hours; or there might be multiple breakpoints, at roughly 40-hour increments.</p><p></p><p>That's how levels work. A character with 3001xp is more skilled than a character with 3000xp, but not significantly. Their improvement is not noticeable until they hit the next level. That is the underlying reality which the rules are meant to reflect.</p><p>That sounds like you're playing it wrong, then. The designers assume that you're actually using the skills along the way, and the advancement is meant to reflect that usage. If you aren't using those skills, then... I dunno, your DM will figure it out.</p><p></p><p>You're entirely welcome to not care about the whole issue, if you find it unrealistic as a result of your violating the design assumptions, but that doesn't mean the logic extending from those assumptions is inherently faulty.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7460625, member: 6775031"] No, you're improving constantly over the period between gaining levels. Gaining a level simply marks the breakpoint where your improvement is significant, relative to the previous breakpoint. If you could quantify the lute skill of a person in the real world, that value would improve constantly as long as they play or study, but the difference between 100 hours of practice and 102 hours of practice is not noticeable. The difference between 100 hours and 400 hours is noticeable. The breakpoint where improvement is noticeable would occur somewhere between 100 hours and 400 hours. For any given individual, their improvement might be noticeable after 120 hours, or 160 hours; or there might be multiple breakpoints, at roughly 40-hour increments. That's how levels work. A character with 3001xp is more skilled than a character with 3000xp, but not significantly. Their improvement is not noticeable until they hit the next level. That is the underlying reality which the rules are meant to reflect. That sounds like you're playing it wrong, then. The designers assume that you're actually using the skills along the way, and the advancement is meant to reflect that usage. If you aren't using those skills, then... I dunno, your DM will figure it out. You're entirely welcome to not care about the whole issue, if you find it unrealistic as a result of your violating the design assumptions, but that doesn't mean the logic extending from those assumptions is inherently faulty. [/QUOTE]
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OSR/older D&D and XP from gold - is there a "proper" alternative?
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