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General Tabletop Discussion
*Pathfinder & Starfinder
OSR/older D&D and XP from gold - is there a "proper" alternative?
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<blockquote data-quote="Lanefan" data-source="post: 7464328" data-attributes="member: 29398"><p><strong>Re: xp for g.p.</strong> and other delights:</p><p></p><p>Even though I've been DMing 1e (or close) for ages I've never given xp for g.p. Maybe I should, but even if I did it'd never represent all the xp, just a smallish portion.</p><p></p><p>To the OP I suggest mixing it up. Give some xp for treasure (including stolen, to those who did the stealing!), give some xp for combat, give some xp for intentionally avoiding combat, give some xp for good diplomacy, give some xp for mission completion, etc. In short, make it so that there isn't just one way to get xp, thus no matter what your players end up focusing on their PCs will be able to accrue xp and levels and so on.</p><p></p><p><strong>Re: gaming the system:</strong></p><p></p><p>I define gaming the system as doing things that, while not explicitly forbidden by the RAW, are clearly unsportsmanlike or intended to give an undeserved advantage. In chess, this would include intentional subtle fidgeting or coughing or similar, just enough to disrupt your opponent's concentration during his turn. I was subjected to a lot of this back when I played in M:tG tournaments - many players had little tricks which, while not against the rules, were designed to throw off the opponent's thought process and add to the stress.</p><p></p><p>In D&D I see most forms of metagaming in this same light - while it's not against the RAW, it is against the spirit of the game.</p><p></p><p>Lan-"I used to play a lot of chess but I never gained any levels at it - guess I didn't haul back enough treasure from the games"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7464328, member: 29398"] [B]Re: xp for g.p.[/B] and other delights: Even though I've been DMing 1e (or close) for ages I've never given xp for g.p. Maybe I should, but even if I did it'd never represent all the xp, just a smallish portion. To the OP I suggest mixing it up. Give some xp for treasure (including stolen, to those who did the stealing!), give some xp for combat, give some xp for intentionally avoiding combat, give some xp for good diplomacy, give some xp for mission completion, etc. In short, make it so that there isn't just one way to get xp, thus no matter what your players end up focusing on their PCs will be able to accrue xp and levels and so on. [B]Re: gaming the system:[/B] I define gaming the system as doing things that, while not explicitly forbidden by the RAW, are clearly unsportsmanlike or intended to give an undeserved advantage. In chess, this would include intentional subtle fidgeting or coughing or similar, just enough to disrupt your opponent's concentration during his turn. I was subjected to a lot of this back when I played in M:tG tournaments - many players had little tricks which, while not against the rules, were designed to throw off the opponent's thought process and add to the stress. In D&D I see most forms of metagaming in this same light - while it's not against the RAW, it is against the spirit of the game. Lan-"I used to play a lot of chess but I never gained any levels at it - guess I didn't haul back enough treasure from the games"-efan [/QUOTE]
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OSR/older D&D and XP from gold - is there a "proper" alternative?
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