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OSR/older D&D and XP from gold - is there a "proper" alternative?
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<blockquote data-quote="The-Magic-Sword" data-source="post: 8354529" data-attributes="member: 6801252"><p>Wasn't asking for advice in the first place Zapp, I know the system roughly as well as its currently possible to know it. Ignoring items to level up as quickly as possible because levels are strong isn't a concern because as you level your needs in terms of wealth go up, and the gold you need to do anything increases exponentially. My adventures for this have a designated level, so leveling up for more power means taking lower pay ln the job because the purchasing power of the gold matters less. </p><p></p><p>Meanwhile, its a West Marches, players who play more have more opportunities to get wealth, while they could level as quickly as possible, they have a social incentive to have adventuring partners for content meaningful to them. Further, items can provide outlets for crisis situations, or allow them to show off more powerful builds. Even in the context of ABP, property runes, more spells per day, and various other forms of utility are rigorously useful. The threat of losing a character is likely enough, I have a retreat subsystem to facilitate "in over your head" scenarios after all. </p><p></p><p>In turn, we have gold sinks like ships and hireling crew planned and being adjusted as partial necessity.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 8354529, member: 6801252"] Wasn't asking for advice in the first place Zapp, I know the system roughly as well as its currently possible to know it. Ignoring items to level up as quickly as possible because levels are strong isn't a concern because as you level your needs in terms of wealth go up, and the gold you need to do anything increases exponentially. My adventures for this have a designated level, so leveling up for more power means taking lower pay ln the job because the purchasing power of the gold matters less. Meanwhile, its a West Marches, players who play more have more opportunities to get wealth, while they could level as quickly as possible, they have a social incentive to have adventuring partners for content meaningful to them. Further, items can provide outlets for crisis situations, or allow them to show off more powerful builds. Even in the context of ABP, property runes, more spells per day, and various other forms of utility are rigorously useful. The threat of losing a character is likely enough, I have a retreat subsystem to facilitate "in over your head" scenarios after all. In turn, we have gold sinks like ships and hireling crew planned and being adjusted as partial necessity. [/QUOTE]
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OSR/older D&D and XP from gold - is there a "proper" alternative?
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