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OSR: Only 42 Magic Items. What Should They Be?
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<blockquote data-quote="GMMichael" data-source="post: 8385209" data-attributes="member: 6685730"><p>As I'm rounding out my equipment tables for my OSR game, I thought of both D&D 3 and Skyrim. In both games, magic items were expected and commonplace, and at times - generic. So I might try putting a cap on the number of magic items in my game in order to make each one special. Of course, they will be listed only in the Gaol Master's Guide (GMG), and after a certain number of PC levels, the GM will be encouraged to hand out one per quest (more or less).</p><p></p><p>What are the unique items that should be in every OSR game? This is a Question thread, so please upvote your favorites!</p><p></p><ul> <li data-xf-list-type="ul">"Unique" refers to the game's setting as in: there's only one Quondam's Helm to be found. And you'd better hope your head isn't too big to wear it.</li> <li data-xf-list-type="ul">It's entirely likely that these items were created and claimed before the PCs were ever born. Some might be lost, but some must be pried from cold, dead hands.</li> </ul></blockquote><p></p>
[QUOTE="GMMichael, post: 8385209, member: 6685730"] As I'm rounding out my equipment tables for my OSR game, I thought of both D&D 3 and Skyrim. In both games, magic items were expected and commonplace, and at times - generic. So I might try putting a cap on the number of magic items in my game in order to make each one special. Of course, they will be listed only in the Gaol Master's Guide (GMG), and after a certain number of PC levels, the GM will be encouraged to hand out one per quest (more or less). What are the unique items that should be in every OSR game? This is a Question thread, so please upvote your favorites! [LIST] [*]"Unique" refers to the game's setting as in: there's only one Quondam's Helm to be found. And you'd better hope your head isn't too big to wear it. [*]It's entirely likely that these items were created and claimed before the PCs were ever born. Some might be lost, but some must be pried from cold, dead hands. [/LIST] [/QUOTE]
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