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OSR: Only 42 Magic Items. What Should They Be?
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<blockquote data-quote="GMMichael" data-source="post: 8393952" data-attributes="member: 6685730"><p>This says "Lord of the Rings" without actually being the Ruling Ring.</p><p></p><p>Ring of fire resistance is tempting. But what's cooler is a shield that resists fire. Cold resistance seems like it should be a mantle or cloak or something...</p><p></p><p>Since potions are effectively time-delayed spells, I'm leaning away from making them legendary (or secret) magic items.</p><p></p><p>Gotta have a magic staff, although staves are going to be magical conduits (ala Gandalf's and Saruman's from Two Towers film). A wand has good potential too, although I really want to avoid anything evoking Harry Potter.</p><p></p><p>My magic armor influences are mostly Nintendo RPGs - Dragon Warrior comes to mind. So when I think of magic armor, I think of a set of plate armor, blackened with enamel or fire, that prevents disease and heals the wearer, known as Erdrick's armor...</p><p></p><p>Also, wasn't there a thing in AD&D about suits of armor being fitted only for members of a particular race?</p><p></p><p>Holy Avenger was pretty iconic. What did it do, besides lots of damage to undead?</p><p></p><p></p><p></p><p>Bag of Holding. 1 in the world. Now THAT sounds like a worthy quest.</p><p>ESP Amulet sounds pretty cool too. I can see a king or councilor getting some nice advantages out of that.</p><p></p><p></p><p>Cloak of Elvenkind seems more essential than the boots. </p><p></p><p>Did I miss the Spider Climb? Should that be boots or gloves?</p></blockquote><p></p>
[QUOTE="GMMichael, post: 8393952, member: 6685730"] This says "Lord of the Rings" without actually being the Ruling Ring. Ring of fire resistance is tempting. But what's cooler is a shield that resists fire. Cold resistance seems like it should be a mantle or cloak or something... Since potions are effectively time-delayed spells, I'm leaning away from making them legendary (or secret) magic items. Gotta have a magic staff, although staves are going to be magical conduits (ala Gandalf's and Saruman's from Two Towers film). A wand has good potential too, although I really want to avoid anything evoking Harry Potter. My magic armor influences are mostly Nintendo RPGs - Dragon Warrior comes to mind. So when I think of magic armor, I think of a set of plate armor, blackened with enamel or fire, that prevents disease and heals the wearer, known as Erdrick's armor... Also, wasn't there a thing in AD&D about suits of armor being fitted only for members of a particular race? Holy Avenger was pretty iconic. What did it do, besides lots of damage to undead? Bag of Holding. 1 in the world. Now THAT sounds like a worthy quest. ESP Amulet sounds pretty cool too. I can see a king or councilor getting some nice advantages out of that. Cloak of Elvenkind seems more essential than the boots. Did I miss the Spider Climb? Should that be boots or gloves? [/QUOTE]
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OSR: Only 42 Magic Items. What Should They Be?
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