Seeking older players (and I'm in my late forties!) to comment on this thread.
When OS stood for Only School, say in the mid-to-late 70s, what did play sessions look like? Being deeply familiar with the history of D and D from its beginnings, I know about the huge megadungeons by e.g. Gygax, Arneson, and others. They were, well, huge, and parties were both much larger and much looser than they tend to be in "modern" RPGs.
Especially for those of you who participated in Blackmoor, Greyhawk Castle, or something like it, how many people did you usually have in a session? How frequently did you play, and how long did your sessions tend to run? How long did campaigns tend to last in real time/the real world? Was there an overriding feeling or event or phenomenon that made you feel "successful" in a session or in a campaign? (Why did you like it?)
When OS stood for Only School, say in the mid-to-late 70s, what did play sessions look like? Being deeply familiar with the history of D and D from its beginnings, I know about the huge megadungeons by e.g. Gygax, Arneson, and others. They were, well, huge, and parties were both much larger and much looser than they tend to be in "modern" RPGs.
Especially for those of you who participated in Blackmoor, Greyhawk Castle, or something like it, how many people did you usually have in a session? How frequently did you play, and how long did your sessions tend to run? How long did campaigns tend to last in real time/the real world? Was there an overriding feeling or event or phenomenon that made you feel "successful" in a session or in a campaign? (Why did you like it?)