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OSR Planejammer (+ thread)
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<blockquote data-quote="Fenris-77" data-source="post: 8277426" data-attributes="member: 6993955"><p>OK, this has been in the wind today, so I'm just going to see what ideas our illustrious posters have to add here. An ongoing project of mine is an OSR treatment that mashes up Spelljammer and Planescape. So take Sigil, add some Treasure Planet, and plop it into the midst of the Astral Sea (more or less). Here are the moving parts I'm looking at right now:</p><p></p><p><em>Into the Odd</em> and <em>Skycrawl</em>, revamped for BX play, are the heart of what I want to do so far. Some other touchstones are <em>Troika</em> (for a little delightful oddness) and, of course, the original Spelljammer and Planescape stuff. The project is certainly not to try and reproduce that enormous wealth of published material, to that I say blargh and double blargh. What I'm looking to do is to set out the broad strokes of a Sigil-like home city and layer on some rules for what I guess you'd call an Astral Sea hex crawl (but using the<em> Skycrawl</em> nav rules). I want psionics, and I want weird science. <em>Worlds Without Number</em> is a good model for what I think I want the end result to look like (but probably neither as large or as well done <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ). I want it to look like a toolbox, not just a written setting. As for the city, I think <em>Yoon Suin</em> is the model that most closely adheres to what I want the text to look/play like, although perhaps smaller, especially when most GMs will unpack their D&D archival material to fill in a lot of blanks.</p><p></p><p>Anyway, I'm just looking to spitball what people think could work for Planejammer. Supplements, systems, whatever. If this was your baby, what would you do?</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 8277426, member: 6993955"] OK, this has been in the wind today, so I'm just going to see what ideas our illustrious posters have to add here. An ongoing project of mine is an OSR treatment that mashes up Spelljammer and Planescape. So take Sigil, add some Treasure Planet, and plop it into the midst of the Astral Sea (more or less). Here are the moving parts I'm looking at right now: [I]Into the Odd[/I] and [I]Skycrawl[/I], revamped for BX play, are the heart of what I want to do so far. Some other touchstones are [I]Troika[/I] (for a little delightful oddness) and, of course, the original Spelljammer and Planescape stuff. The project is certainly not to try and reproduce that enormous wealth of published material, to that I say blargh and double blargh. What I'm looking to do is to set out the broad strokes of a Sigil-like home city and layer on some rules for what I guess you'd call an Astral Sea hex crawl (but using the[I] Skycrawl[/I] nav rules). I want psionics, and I want weird science. [I]Worlds Without Number[/I] is a good model for what I think I want the end result to look like (but probably neither as large or as well done :D ). I want it to look like a toolbox, not just a written setting. As for the city, I think [I]Yoon Suin[/I] is the model that most closely adheres to what I want the text to look/play like, although perhaps smaller, especially when most GMs will unpack their D&D archival material to fill in a lot of blanks. Anyway, I'm just looking to spitball what people think could work for Planejammer. Supplements, systems, whatever. If this was your baby, what would you do? [/QUOTE]
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