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OSRIC 2.0 Released today
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<blockquote data-quote="Uruk" data-source="post: 4584709" data-attributes="member: 3135"><p>Just to address your issues. There's already a universal resolution mechanic (maybe not quite what you mean), but everything can be broken down to a d100. The different dice add flavor, but Gary pretty much always puts a percentile number next to a die roll (e.g. 1-2 on a 1d6 (33.3%)).</p><p></p><p>There's a skill system in OA and if you want something like 2nd edition or you can use the secondary skill list out of the DM guide. However, the idea is that your character is your class by trade and you're proficient in doing whatever your class needs to do. Fighters can mend their own weapons and armor and clerics know about religion.</p><p></p><p>The one spell thing really only applies to magic-users though if you're using cantrips you can spread that out a bit more. The most common house rule I've seen is to apply bonus spells using integelligence. However, the original source material (the Jack Vance books) only had wizards knowing 3-4 spells max. I started playing 1st edition again a couple weeks ago and one sleep spell is all it takes to win a battle so if you put magic user spells in perspective they're awesome.</p></blockquote><p></p>
[QUOTE="Uruk, post: 4584709, member: 3135"] Just to address your issues. There's already a universal resolution mechanic (maybe not quite what you mean), but everything can be broken down to a d100. The different dice add flavor, but Gary pretty much always puts a percentile number next to a die roll (e.g. 1-2 on a 1d6 (33.3%)). There's a skill system in OA and if you want something like 2nd edition or you can use the secondary skill list out of the DM guide. However, the idea is that your character is your class by trade and you're proficient in doing whatever your class needs to do. Fighters can mend their own weapons and armor and clerics know about religion. The one spell thing really only applies to magic-users though if you're using cantrips you can spread that out a bit more. The most common house rule I've seen is to apply bonus spells using integelligence. However, the original source material (the Jack Vance books) only had wizards knowing 3-4 spells max. I started playing 1st edition again a couple weeks ago and one sleep spell is all it takes to win a battle so if you put magic user spells in perspective they're awesome. [/QUOTE]
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