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(OT-a bit) CivIII- Has anyone...?
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<blockquote data-quote="Don" data-source="post: 154931" data-attributes="member: 1371"><p>When I first started playing, I found it to be a lot more challenging than Civ2, but once you get used to the different rules (no zones of control, settlers taking 2 population, etc.), it gets much easier.</p><p></p><p>The best thing to do in the early game is to build cities like mad. You would not believe how fast the computer opponents crank out settlers. Building lots of cities fast should be your first priority. I find the best thing to do in each new city is build a defensive unit, then a structure that produces culture while waiting for it to be large enough to produce a settler (i.e. size 3).</p><p></p><p>Be wary when building cities close to an enemy's capital: they are very likely to defect even if they're relatively happy and your culture is strong. I built one about half a dozen squares away and even though I was the most powerful civ, it still defected to the enemy.</p><p></p><p>I'm not sure if they fixed this in the latest patch, but you lose all your units when a city defects to the enemy. This makes it terribly frustrating when waging war on an opponent with high culture. You'll take over a city, plant some units in there so they can heal, and then it'll revert back to the enemy civ, instantly destroying your units! The best thing to do is to not put any units inside a city you've just captured. Just place units around it. That way, if it reverts, you're right there, ready to take over it again.</p><p></p><p>When going to war, you'll need lots of units to capture cities. Maybe it's just me, but it seems you need a lot more units to capture cities than in previous Civ games.</p><p></p><p>One good strategy for capturing a city is to surround it and pillage all roads leading into the city. The city will be cut off from sources of horses/iron/etc. so they can't build the better defensive units anymore.</p><p></p><p></p><p>And, yes, Azure is right: corruption is horribly broken in the game (how the playtesters missed that one I'll never know).</p></blockquote><p></p>
[QUOTE="Don, post: 154931, member: 1371"] When I first started playing, I found it to be a lot more challenging than Civ2, but once you get used to the different rules (no zones of control, settlers taking 2 population, etc.), it gets much easier. The best thing to do in the early game is to build cities like mad. You would not believe how fast the computer opponents crank out settlers. Building lots of cities fast should be your first priority. I find the best thing to do in each new city is build a defensive unit, then a structure that produces culture while waiting for it to be large enough to produce a settler (i.e. size 3). Be wary when building cities close to an enemy's capital: they are very likely to defect even if they're relatively happy and your culture is strong. I built one about half a dozen squares away and even though I was the most powerful civ, it still defected to the enemy. I'm not sure if they fixed this in the latest patch, but you lose all your units when a city defects to the enemy. This makes it terribly frustrating when waging war on an opponent with high culture. You'll take over a city, plant some units in there so they can heal, and then it'll revert back to the enemy civ, instantly destroying your units! The best thing to do is to not put any units inside a city you've just captured. Just place units around it. That way, if it reverts, you're right there, ready to take over it again. When going to war, you'll need lots of units to capture cities. Maybe it's just me, but it seems you need a lot more units to capture cities than in previous Civ games. One good strategy for capturing a city is to surround it and pillage all roads leading into the city. The city will be cut off from sources of horses/iron/etc. so they can't build the better defensive units anymore. And, yes, Azure is right: corruption is horribly broken in the game (how the playtesters missed that one I'll never know). [/QUOTE]
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