Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Geek Talk & Media
[OT] America's Army
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nathanael" data-source="post: 352668" data-attributes="member: 5784"><p>As an avid AAO player, I have to agree on one very important point: this isn't Quake, Counterstrike or any other FPS you've played before. You must communicate and coordinate with your squad in order to stay alive, much less win. </p><p></p><p>A few points of difference in gameplay:</p><p></p><p>1. Bunny hopping does you no good. A true marksman aims for centre mass and soldiers in the game jump a cuople of feet, max. Result, no effect. Not that you need it, because the only explosives in the game are unimpressed with how far away you are, just whether they have LOS to you. Furthermore, you can't fire while you're jumping and running (just like real life where the kick of the rifle will knock you on your a33), and you give away your position by visual means and by the very audible 'uhn' when you land. </p><p></p><p>2. Running into the enemy is dumb. You will die (again, like real life). You're best bet is to move cautiously and in concert with covering fire from your team-mates. Crawling is good.</p><p></p><p>3. there is no such thing as 'camping' in this game. It's called defense if you're on defense. When you have a sniper rifle, it's called sniping. When you're on offense, have the Squad Auto Weapon (read heavy MG) and you have a time limit to achieve your objectives, it's called supporting the advance, unless you spend the entire time in hiding and not supporting your squad, where it's called cowering.</p><p></p><p>4. Patience is of utmost importance. Sometimes sitting and waiting for the enemy is the best plan, especially when you're on defense. Twitchy trigger fingers and a need to run around willy nilly can get your entire team killed by exposing their position and by a lack of numbers to defend an objective caused by your running off and getting your self killed.</p><p></p><p>5. If it doesn't work in real life, it won't work here. So don't run around firing a SAW and expect to hit anything with it. You aren't Rambo and Rambo isn't reality...</p><p></p><p>6. Killing teammates gets you kicked and sent to (virtual) prison. So you have to watch your fire, watch where you throw grenades and check targets. Teamwork and coordination can prevent the majority of 'freindly fire' incidents.</p><p></p><p>7. Rushing off without support gets you KIA, as all it takes is a few shots at most to take you out, unlike Quake or Counter strike, where you can take 20 rounds and find a medi-kit lying on the ground to auto heal you. There are no power-ups in AAO.</p><p></p><p>8. ROE, or rules of engagement, are important. Violating them can lose you a choice of weapons, command and lead to your being kicked from the game automatically, once they reach a certain level. Only the most trusted soldiers can use a sniper rifle or lead the team.</p><p></p><p>9. TEAMWORK, TEAMWORK, TEAMWORK!</p><p></p><p>I think that about sums up the apples and oranges difference between the two games. They are not even close.</p><p></p><p>I enjoy a thinking mans FPS, personally, and AAO is just that. If you're looking for run, gun, gore, and respawn, ad infinitum, you would probably be better off with something else, although you really should give it a try. It is completely free, and available on CD from your local Army recruiter...</p></blockquote><p></p>
[QUOTE="Nathanael, post: 352668, member: 5784"] As an avid AAO player, I have to agree on one very important point: this isn't Quake, Counterstrike or any other FPS you've played before. You must communicate and coordinate with your squad in order to stay alive, much less win. A few points of difference in gameplay: 1. Bunny hopping does you no good. A true marksman aims for centre mass and soldiers in the game jump a cuople of feet, max. Result, no effect. Not that you need it, because the only explosives in the game are unimpressed with how far away you are, just whether they have LOS to you. Furthermore, you can't fire while you're jumping and running (just like real life where the kick of the rifle will knock you on your a33), and you give away your position by visual means and by the very audible 'uhn' when you land. 2. Running into the enemy is dumb. You will die (again, like real life). You're best bet is to move cautiously and in concert with covering fire from your team-mates. Crawling is good. 3. there is no such thing as 'camping' in this game. It's called defense if you're on defense. When you have a sniper rifle, it's called sniping. When you're on offense, have the Squad Auto Weapon (read heavy MG) and you have a time limit to achieve your objectives, it's called supporting the advance, unless you spend the entire time in hiding and not supporting your squad, where it's called cowering. 4. Patience is of utmost importance. Sometimes sitting and waiting for the enemy is the best plan, especially when you're on defense. Twitchy trigger fingers and a need to run around willy nilly can get your entire team killed by exposing their position and by a lack of numbers to defend an objective caused by your running off and getting your self killed. 5. If it doesn't work in real life, it won't work here. So don't run around firing a SAW and expect to hit anything with it. You aren't Rambo and Rambo isn't reality... 6. Killing teammates gets you kicked and sent to (virtual) prison. So you have to watch your fire, watch where you throw grenades and check targets. Teamwork and coordination can prevent the majority of 'freindly fire' incidents. 7. Rushing off without support gets you KIA, as all it takes is a few shots at most to take you out, unlike Quake or Counter strike, where you can take 20 rounds and find a medi-kit lying on the ground to auto heal you. There are no power-ups in AAO. 8. ROE, or rules of engagement, are important. Violating them can lose you a choice of weapons, command and lead to your being kicked from the game automatically, once they reach a certain level. Only the most trusted soldiers can use a sniper rifle or lead the team. 9. TEAMWORK, TEAMWORK, TEAMWORK! I think that about sums up the apples and oranges difference between the two games. They are not even close. I enjoy a thinking mans FPS, personally, and AAO is just that. If you're looking for run, gun, gore, and respawn, ad infinitum, you would probably be better off with something else, although you really should give it a try. It is completely free, and available on CD from your local Army recruiter... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
[OT] America's Army
Top