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[OT] Anyone who plays Paranoia (especially Piratecat) please respond!
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<blockquote data-quote="Nathanael" data-source="post: 252827" data-attributes="member: 5784"><p><strong>I am an old hand at this...</strong></p><p></p><p>These are a few of the things I've done...</p><p></p><p>1. Let them find a mislabled grenade that turned out to be a tacnuke. Then handed out so many posthumous treason points for the massive destruction of a whole sector that their next two clones were excecuted as soon as they reported for duty.</p><p></p><p>2. Gave one player the job of hygiene officer and a R&D high pressure (and I mean HIGH) sprayer for cleaning up dirty clones. The sprayer was also mistakingly filled with Sulphuric Acid. After a good 'cleaning,' the other players clone replacements were up for some extreme retribution. Oh, and the Hygiene officer was excecuted at debriefing for treasonous possession of a high level chemical substance. Smoking boots all around...</p><p></p><p>3. Placed the whole party in a dark sewer, had the bad guy turn out the lights so he could escape, and let nature take its course.</p><p></p><p>Hack-R: 'I hear the traitor in that direction!'</p><p></p><p>Everybody: ZAP ZAP ZAP Ka-friggin-BOOM!</p><p></p><p>Lights come on, revealing the burnt, laser riddled body of the late Fred-R. Fred R's clone arrives by S.C.U.D </p><p></p><p>Fred-r: 'Hey, that was my clone, you morons!!!'</p><p></p><p>Hack-R: 'Sorry, but you must have got in the way. Hey! You were trying to help that traitor to escape!'</p><p></p><p>Everyone: ZAP! ZAP! ZAP!</p><p></p><p>DM as the Computer: You just killed a loyal citizen for a treasonous act commited by his predecessor for which he carries no responsibility. You are all guilty of conspiricy to commit clone-icide. Obviously the sewer underneath this sector is too infested with traitors to handle individually so I'll just have to give it a really good cleaning.</p><p></p><p>A Large Flush is heard...</p></blockquote><p></p>
[QUOTE="Nathanael, post: 252827, member: 5784"] [b]I am an old hand at this...[/b] These are a few of the things I've done... 1. Let them find a mislabled grenade that turned out to be a tacnuke. Then handed out so many posthumous treason points for the massive destruction of a whole sector that their next two clones were excecuted as soon as they reported for duty. 2. Gave one player the job of hygiene officer and a R&D high pressure (and I mean HIGH) sprayer for cleaning up dirty clones. The sprayer was also mistakingly filled with Sulphuric Acid. After a good 'cleaning,' the other players clone replacements were up for some extreme retribution. Oh, and the Hygiene officer was excecuted at debriefing for treasonous possession of a high level chemical substance. Smoking boots all around... 3. Placed the whole party in a dark sewer, had the bad guy turn out the lights so he could escape, and let nature take its course. Hack-R: 'I hear the traitor in that direction!' Everybody: ZAP ZAP ZAP Ka-friggin-BOOM! Lights come on, revealing the burnt, laser riddled body of the late Fred-R. Fred R's clone arrives by S.C.U.D Fred-r: 'Hey, that was my clone, you morons!!!' Hack-R: 'Sorry, but you must have got in the way. Hey! You were trying to help that traitor to escape!' Everyone: ZAP! ZAP! ZAP! DM as the Computer: You just killed a loyal citizen for a treasonous act commited by his predecessor for which he carries no responsibility. You are all guilty of conspiricy to commit clone-icide. Obviously the sewer underneath this sector is too infested with traitors to handle individually so I'll just have to give it a really good cleaning. A Large Flush is heard... [/QUOTE]
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[OT] Anyone who plays Paranoia (especially Piratecat) please respond!
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