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(OT) Ars Magica
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<blockquote data-quote="Pyske" data-source="post: 210434" data-attributes="member: 3567"><p>Ars Magica has my undying loyalty for a number of reasons. It has the best magic system on the market (IMHO). It was the system in which I ran my best campaign. John Nephew supports the game (and fans) very well: for example, Atlas ate the loss on shipping the last issue of the fanzine to subscribers despite the fact that Atlas was not even the publisher! There is a very active and enthusiastic (and open) Ars Magica "community" on their mailing lists. Basically, it is strong in a bunch of different areas; definitely worth your while to pick up. </p><p></p><p> . . . . . . . -- Eric</p><p></p><p>PS -- As a couple people have said, the combat system is imperfect, although I have heard that Ordo Nobilis has several good fixes. I personally often import the dice system and criticals rules from Feng Shui, with a few tweaks.</p></blockquote><p></p>
[QUOTE="Pyske, post: 210434, member: 3567"] Ars Magica has my undying loyalty for a number of reasons. It has the best magic system on the market (IMHO). It was the system in which I ran my best campaign. John Nephew supports the game (and fans) very well: for example, Atlas ate the loss on shipping the last issue of the fanzine to subscribers despite the fact that Atlas was not even the publisher! There is a very active and enthusiastic (and open) Ars Magica "community" on their mailing lists. Basically, it is strong in a bunch of different areas; definitely worth your while to pick up. . . . . . . . -- Eric PS -- As a couple people have said, the combat system is imperfect, although I have heard that Ordo Nobilis has several good fixes. I personally often import the dice system and criticals rules from Feng Shui, with a few tweaks. [/QUOTE]
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