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[OT] Ben Stein and Evercrack
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<blockquote data-quote="ColonelHardisson" data-source="post: 491930" data-attributes="member: 363"><p>Ever hear the term "demon rum" or "demon drink" or even "weed with roots in hell"? They were metaphorical terms, outmoded now by many decades. Still, you hear them occasionally. Those who used, and still use, such terms are asserting that such things have some quality that encourages addiction in some. I think that Everquest, just like a number of things in the world, has something about it that attracts addictive personalities. That's what he was referring to, and it should be noted that he made this reference <em>after</em> the interviewer made a ham-handed effort to ascribe <em>actual</em> demonic qualities to the game, or seemed to be trying to get Stein to do so. I think that he cleverly defused that line of questioning by simply taking the words of the interviewer and making them less sensationalistic.</p><p></p><p>My own opinion is that there is, indeed, something about Everquest that attracts certain addictive personalities. That doesn't mean that there is anything inherently wrong with the game; there are many things in the world that attract such personalities. Many, many more people play the game with no problem. I don't blame alcohol for the alcoholics in my family, but I recognize that the potential for a problem is there for some who drink it. You don't hear it so much now, but back during the height of the D&D craze of the 80s, there was a lot of discussion about how D&D also attracts addictive personalities. I saw a few guys I know who probably were pretty close to addicted. But, they moved on to other addictions after a while. So, it'd probably be worthwhile to recognize what indicators point to addictive personalities, and to what addictive personalities are attracted to, in a general sense. I'm sure studies have been done; does anyone have any references to such material?</p></blockquote><p></p>
[QUOTE="ColonelHardisson, post: 491930, member: 363"] Ever hear the term "demon rum" or "demon drink" or even "weed with roots in hell"? They were metaphorical terms, outmoded now by many decades. Still, you hear them occasionally. Those who used, and still use, such terms are asserting that such things have some quality that encourages addiction in some. I think that Everquest, just like a number of things in the world, has something about it that attracts addictive personalities. That's what he was referring to, and it should be noted that he made this reference [i]after[/i] the interviewer made a ham-handed effort to ascribe [i]actual[/i] demonic qualities to the game, or seemed to be trying to get Stein to do so. I think that he cleverly defused that line of questioning by simply taking the words of the interviewer and making them less sensationalistic. My own opinion is that there is, indeed, something about Everquest that attracts certain addictive personalities. That doesn't mean that there is anything inherently wrong with the game; there are many things in the world that attract such personalities. Many, many more people play the game with no problem. I don't blame alcohol for the alcoholics in my family, but I recognize that the potential for a problem is there for some who drink it. You don't hear it so much now, but back during the height of the D&D craze of the 80s, there was a lot of discussion about how D&D also attracts addictive personalities. I saw a few guys I know who probably were pretty close to addicted. But, they moved on to other addictions after a while. So, it'd probably be worthwhile to recognize what indicators point to addictive personalities, and to what addictive personalities are attracted to, in a general sense. I'm sure studies have been done; does anyone have any references to such material? [/QUOTE]
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[OT] Ben Stein and Evercrack
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