Asmor
First Post
Recently decided to try out BESM, and it just so happened that the 2nd edition was coming out soon and so I decided to wait for that.
Anywhoo, just picked it up today, and skimmed it. Looks interesting. In case you don't know, BESM is Big Eyes, Small Mouth, a generic anime roleplaying game for everything from Ninja Scroll to Tenchi Muyo to Sailor Moon. Oh, it also has fairly extensive rules for mecha, which I like. Like White Wolf's WoD series, this places the emphasis on roleplaying but takes it a step further. There are only 3 main stats which everyone has, and then a myriad of optional abilities and attributes which don't figure into your rolls very much but rather just define what you're capable of (for example "Own a Big Mecha" gives you 20 points to spend on a mecha per level, "Teleportation" has a range that increases by a full order of magnitude with each level). Attributes are rated from 1 to 6, and seem to go up in power exponentially so that 5 is pretty damn powerful but 6 is downright awe inspiring. Finally, they don't reccomend tossing the bones unless you absolutely need to, in most cases the GM arbitrates what happens by his whim.
So have any of you checked it out? If so, what do you think, and did you play any previous versions?
Anywhoo, just picked it up today, and skimmed it. Looks interesting. In case you don't know, BESM is Big Eyes, Small Mouth, a generic anime roleplaying game for everything from Ninja Scroll to Tenchi Muyo to Sailor Moon. Oh, it also has fairly extensive rules for mecha, which I like. Like White Wolf's WoD series, this places the emphasis on roleplaying but takes it a step further. There are only 3 main stats which everyone has, and then a myriad of optional abilities and attributes which don't figure into your rolls very much but rather just define what you're capable of (for example "Own a Big Mecha" gives you 20 points to spend on a mecha per level, "Teleportation" has a range that increases by a full order of magnitude with each level). Attributes are rated from 1 to 6, and seem to go up in power exponentially so that 5 is pretty damn powerful but 6 is downright awe inspiring. Finally, they don't reccomend tossing the bones unless you absolutely need to, in most cases the GM arbitrates what happens by his whim.
So have any of you checked it out? If so, what do you think, and did you play any previous versions?