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Ot Dangerous Journeys:mythus ?
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<blockquote data-quote="Golem Joe" data-source="post: 205608" data-attributes="member: 4123"><p>As Grazzt said, additional books were Necropolis and the Mythus Bestiary (Aerth Animalia). However, there were also 6 issues of Mythic Masters Magazine -- a quarterly zine produced by Frank Mentzer of all people. These zines were practically sourcebooks in themselves, and cleaned up a lot of the poor editing/rushed production of the cores.</p><p></p><p></p><p></p><p>Its the same material with bits and pieces from the other cores mixed in. It has a few entries and maps from Aerth and more monsters (from Mythus and the Bestiary). Its a good, cheap primer. Originally, as I understand it, Gygax wanted Prime to be its own book, but GDW decided to toss it into the main book for some reason.</p><p></p><p></p><p></p><p>Heh. Not off-hand. There are a few sites still maintained, but none host official errata. Perhaps Mythusmage could help -- Allen posts around here.</p><p></p><p></p><p></p><p>Right. The price of being an unsupported game. I can't think of any good sites right now. I believe the mailing list is still active. Subscribe and track down the 6 MMMs. You won't regret it.</p><p></p><p></p><p></p><p>Necropolis was the only adventure published, yes.</p><p></p><p></p><p></p><p>See above.</p><p></p><p></p><p></p><p>Because it used dice as a randomizer. Because the Priest vocation was derivitive of the priest class. Because there are drow. These were only SOME of the claims TSR's lawyers made at the time. TSR basically outspent and tied up production to the point it made sense just to dump the game. IIRC, Gygax and GDW came out ahead on that deal. All that material (except Necropolis) is still languishing somewhere in the TSR vaults.</p><p></p><p>Oh, and the original name was Dangerous Dimensions. I still have the issue of Previews with the ad for that game, before they changed the name.</p><p></p><p></p><p></p><p>Yeah, that's one of the reasons I play. For all its warts, DJ is a great game. It takes a while to figure out though -- not because its difficult or over burdened with rules, but the editing sucks. It needed to cook a little longer before being brought to production. Thank God for the MMMs. They made things make a lot more sense in some cases (like revising the order of character creation). About the only reason I don't play it now is because its unsupported, and converting monsters all day long just bugs me.</p><p></p><p>LA is almost as good. Some of the conventions are a bit more ambiguous -- like the Base Ratings -- and I really miss the resolution system. At the same time, its much easier to whip up characters for it. No one complains about spending hours creating a mage anymore. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>If you like LA, spend some time on Lejendary.com. Lots of juicy LA stuff to be had there.</p><p></p><p>Golem Joe</p></blockquote><p></p>
[QUOTE="Golem Joe, post: 205608, member: 4123"] As Grazzt said, additional books were Necropolis and the Mythus Bestiary (Aerth Animalia). However, there were also 6 issues of Mythic Masters Magazine -- a quarterly zine produced by Frank Mentzer of all people. These zines were practically sourcebooks in themselves, and cleaned up a lot of the poor editing/rushed production of the cores. Its the same material with bits and pieces from the other cores mixed in. It has a few entries and maps from Aerth and more monsters (from Mythus and the Bestiary). Its a good, cheap primer. Originally, as I understand it, Gygax wanted Prime to be its own book, but GDW decided to toss it into the main book for some reason. Heh. Not off-hand. There are a few sites still maintained, but none host official errata. Perhaps Mythusmage could help -- Allen posts around here. Right. The price of being an unsupported game. I can't think of any good sites right now. I believe the mailing list is still active. Subscribe and track down the 6 MMMs. You won't regret it. Necropolis was the only adventure published, yes. See above. Because it used dice as a randomizer. Because the Priest vocation was derivitive of the priest class. Because there are drow. These were only SOME of the claims TSR's lawyers made at the time. TSR basically outspent and tied up production to the point it made sense just to dump the game. IIRC, Gygax and GDW came out ahead on that deal. All that material (except Necropolis) is still languishing somewhere in the TSR vaults. Oh, and the original name was Dangerous Dimensions. I still have the issue of Previews with the ad for that game, before they changed the name. Yeah, that's one of the reasons I play. For all its warts, DJ is a great game. It takes a while to figure out though -- not because its difficult or over burdened with rules, but the editing sucks. It needed to cook a little longer before being brought to production. Thank God for the MMMs. They made things make a lot more sense in some cases (like revising the order of character creation). About the only reason I don't play it now is because its unsupported, and converting monsters all day long just bugs me. LA is almost as good. Some of the conventions are a bit more ambiguous -- like the Base Ratings -- and I really miss the resolution system. At the same time, its much easier to whip up characters for it. No one complains about spending hours creating a mage anymore. ;) If you like LA, spend some time on Lejendary.com. Lots of juicy LA stuff to be had there. Golem Joe [/QUOTE]
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