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[OT] Dangerous Journeys: Who's Played It?
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<blockquote data-quote="T. Foster" data-source="post: 2459001" data-attributes="member: 16574"><p>I ran a Mythus game for about a year and a half starting when the books were released. It was a lot of fun, but also a lot of work (too much, I eventually decided). The feel of the game was very close to 1E AD&D+UA, but looked at through the prism of an entirely different ruleset -- the end result was the same, but everything that was assumed or abstracted in D&D was detailed in Mythus, and in that regard it felt somewhat like "AAD&D" to us. </p><p></p><p>There's a TON of good stuff in those books, especially regarding the Laws of Magick and dealing with infernal beings and such, and you can create characters with an incredible amount of depth and backstory (and they're really powerful too -- I judged that a beginning Mythus HP was equivalent in power to an AD&D character of about 10th level). But eventually it all became too much for us -- too much depth, too many options, and way too much bookkeeping. RuneQuest, we ultimately decided, was a better match for our 'desired level of commitment.' Nowadays, a dozen years lower, my desired level commitment is vastly lower, and therefore I can't even imagine trying to run Mythus again, but I still cherish my DJ books, I still use them as idea-mines for D&D (moreso for its intangible 'flavor' than actual rules-elements), and I still consider Necropolis one of my all-time favorite adventures for <em>any</em> rpg (but perhaps that's just because I was lucky enough to play in it with EGG as DM back before it was published...).</p></blockquote><p></p>
[QUOTE="T. Foster, post: 2459001, member: 16574"] I ran a Mythus game for about a year and a half starting when the books were released. It was a lot of fun, but also a lot of work (too much, I eventually decided). The feel of the game was very close to 1E AD&D+UA, but looked at through the prism of an entirely different ruleset -- the end result was the same, but everything that was assumed or abstracted in D&D was detailed in Mythus, and in that regard it felt somewhat like "AAD&D" to us. There's a TON of good stuff in those books, especially regarding the Laws of Magick and dealing with infernal beings and such, and you can create characters with an incredible amount of depth and backstory (and they're really powerful too -- I judged that a beginning Mythus HP was equivalent in power to an AD&D character of about 10th level). But eventually it all became too much for us -- too much depth, too many options, and way too much bookkeeping. RuneQuest, we ultimately decided, was a better match for our 'desired level of commitment.' Nowadays, a dozen years lower, my desired level commitment is vastly lower, and therefore I can't even imagine trying to run Mythus again, but I still cherish my DJ books, I still use them as idea-mines for D&D (moreso for its intangible 'flavor' than actual rules-elements), and I still consider Necropolis one of my all-time favorite adventures for [i]any[/i] rpg (but perhaps that's just because I was lucky enough to play in it with EGG as DM back before it was published...). [/QUOTE]
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[OT] Dangerous Journeys: Who's Played It?
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