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[OT] Dark Age of Camelot!
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<blockquote data-quote="WizarDru" data-source="post: 72667" data-attributes="member: 151"><p>Glad to be of help. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p>For a frame of reference, how familiar are you with other MMORPGs? This might help to give some references.</p><p></p><p>As with most MMORPGs, DAoC features the usual assortment of creating a character, fighting monsters, gathering treasure and increasing your skills over time. IIRC, experience is awarded as a point value, similar to Asheron's Call (as opposed to EQ's nebulous 'bubble' system), but rewards for quests scale with the level of the player. For example: performing what EQ'ers normally call a 'Fedex Quest' (the act of taking an Item from one NPC to another, and being rewarded) will give x.p. based on you, not the quest. So if a level 2 character takes bread from the baker to hungry sam, he'll get 50 x.p., while a 25th level character might get 250,000 x.p. Opinions vary on the function of the system, but there it is.</p><p></p><p>Monsters are classified by color (Green, Yellow, and Red), and that indicates whether you can kill it, or at least get x.p. from it. The idea here is that if you somehow manage to kill a creature far more powerful than you should be able to, you don't get experience for it. I personally don't like this system, but I understand the rationale behind it. On the surface, it appears that a large part of DAoC is designed to prevent power-leveling with the help of more powerful patrons (something that AC actually encourages, ironically enough).</p><p></p><p>Like EQ's latest expansion, DAoC incorporates horses, but unlike EQ, where they're a possesion (and their value there is another topic entirely), DAoC basically makes them into overglorified Taxis. And unlike the magic portals one might find in AC or UO (and some parts of EQ, I think), you actually have to ride the horse to your destination. If you want to get off sooner, you have to literally jump off.</p><p></p><p>DAoC has a much more interesting character progression, as far as classes go. Characters can specialize to a large degree, and branch from one class into specialist classes, each with their own special abilities. There are interesting abilities to each class (or so I'm told), and they all have different feels to them.</p><p></p><p>That give you the kind of info you're looking for?</p></blockquote><p></p>
[QUOTE="WizarDru, post: 72667, member: 151"] Glad to be of help. :D For a frame of reference, how familiar are you with other MMORPGs? This might help to give some references. As with most MMORPGs, DAoC features the usual assortment of creating a character, fighting monsters, gathering treasure and increasing your skills over time. IIRC, experience is awarded as a point value, similar to Asheron's Call (as opposed to EQ's nebulous 'bubble' system), but rewards for quests scale with the level of the player. For example: performing what EQ'ers normally call a 'Fedex Quest' (the act of taking an Item from one NPC to another, and being rewarded) will give x.p. based on you, not the quest. So if a level 2 character takes bread from the baker to hungry sam, he'll get 50 x.p., while a 25th level character might get 250,000 x.p. Opinions vary on the function of the system, but there it is. Monsters are classified by color (Green, Yellow, and Red), and that indicates whether you can kill it, or at least get x.p. from it. The idea here is that if you somehow manage to kill a creature far more powerful than you should be able to, you don't get experience for it. I personally don't like this system, but I understand the rationale behind it. On the surface, it appears that a large part of DAoC is designed to prevent power-leveling with the help of more powerful patrons (something that AC actually encourages, ironically enough). Like EQ's latest expansion, DAoC incorporates horses, but unlike EQ, where they're a possesion (and their value there is another topic entirely), DAoC basically makes them into overglorified Taxis. And unlike the magic portals one might find in AC or UO (and some parts of EQ, I think), you actually have to ride the horse to your destination. If you want to get off sooner, you have to literally jump off. DAoC has a much more interesting character progression, as far as classes go. Characters can specialize to a large degree, and branch from one class into specialist classes, each with their own special abilities. There are interesting abilities to each class (or so I'm told), and they all have different feels to them. That give you the kind of info you're looking for? [/QUOTE]
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[OT] Dark Age of Camelot!
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