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[OT] Dark Age of Camelot!
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<blockquote data-quote="SJGiant" data-source="post: 72811" data-attributes="member: 1158"><p><strong>One thing they are forgetting</strong></p><p></p><p>The one thing everyone has forgotten so far is the point of the game. You can compare the major games out, but DAoC was all about two things in the end. Being a crafter, or PvP. It was really easy to get close to 50 playing casually and in theory hitting that 'end game'. I won't bother going into the other points of the game since everyone else has already.</p><p></p><p>Levels 1-40 literally fly by. Find yourself a group and one of the many good camping grounds and you will level a few times a weekend, even at the higher levels. Once you do that, you can now camp the high level dungeon for your equipment (with the other 100 people on the server). Now you are ready to go on raids and kill the other realms. </p><p></p><p>Their big selling point was taking over keeps and the like, but they failed to mention.. there is no point to it. The keeps are insanely easy to take with a medium size force of people if they are unoccupied with realm members of any number. If the other realm is there, forget it, its impossible to take even with siege equipment. It got very boring quickly this way. </p><p></p><p>The other side of the coin was crafting, which could be fun and a way to make money (at least it was until they toned down the profits) got insanely boring and extremely tough at the higher levels. Once you got close to the 600 skill mark, it would take anywhere from 6-10 tries at 1+ minutes each to finnish the item you were making <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> and that wouldn't even guarantee you any types of skill gain. If you lost any materials, you could very easily take a loss on that assignment. The high level crafting was left to the guilds that could afford to cash hunt or a very dedicated crafter that leveled, cash hunted the bigger critters and crafted as well. </p><p></p><p>I don't mean to sound like the game isn't fun, it is and can be for awhile, but it quickly falls into aggrevating frustration. If you like to read books, be a crafter and get lots of reading done. If you like large battles where little to no skill is needed, you will enjoy the PvP system. Some solo PvP is possible, but with the aggro system of the monsters, its a major chore for anyone but archers. </p><p></p><p>Sorry for being so long winded, just wanted to show you the other side. I would still try the game though, I enjoyed it for a time during beta and my first 4 months as a skald and thane. </p><p></p><p>J~</p></blockquote><p></p>
[QUOTE="SJGiant, post: 72811, member: 1158"] [b]One thing they are forgetting[/b] The one thing everyone has forgotten so far is the point of the game. You can compare the major games out, but DAoC was all about two things in the end. Being a crafter, or PvP. It was really easy to get close to 50 playing casually and in theory hitting that 'end game'. I won't bother going into the other points of the game since everyone else has already. Levels 1-40 literally fly by. Find yourself a group and one of the many good camping grounds and you will level a few times a weekend, even at the higher levels. Once you do that, you can now camp the high level dungeon for your equipment (with the other 100 people on the server). Now you are ready to go on raids and kill the other realms. Their big selling point was taking over keeps and the like, but they failed to mention.. there is no point to it. The keeps are insanely easy to take with a medium size force of people if they are unoccupied with realm members of any number. If the other realm is there, forget it, its impossible to take even with siege equipment. It got very boring quickly this way. The other side of the coin was crafting, which could be fun and a way to make money (at least it was until they toned down the profits) got insanely boring and extremely tough at the higher levels. Once you got close to the 600 skill mark, it would take anywhere from 6-10 tries at 1+ minutes each to finnish the item you were making :eek: and that wouldn't even guarantee you any types of skill gain. If you lost any materials, you could very easily take a loss on that assignment. The high level crafting was left to the guilds that could afford to cash hunt or a very dedicated crafter that leveled, cash hunted the bigger critters and crafted as well. I don't mean to sound like the game isn't fun, it is and can be for awhile, but it quickly falls into aggrevating frustration. If you like to read books, be a crafter and get lots of reading done. If you like large battles where little to no skill is needed, you will enjoy the PvP system. Some solo PvP is possible, but with the aggro system of the monsters, its a major chore for anyone but archers. Sorry for being so long winded, just wanted to show you the other side. I would still try the game though, I enjoyed it for a time during beta and my first 4 months as a skald and thane. J~ [/QUOTE]
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