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(OT)???Egypt and Greece Classes???
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<blockquote data-quote="I'm A Banana" data-source="post: 276597" data-attributes="member: 2067"><p>Here's some random thoughts. I'm a bit rusty, but this should be okay for something with the flavor if not the accuracy...</p><p></p><p>GREECE:</p><p>*Commoner = Farmer</p><p>*Warrior = Militiaman. Probably the militarized citizenry, like those Spartans.</p><p>*Adept = General priest. Serves at marriages, funeral rites, etc.</p><p>*Aristocrat = Rich folk. Probably a lot of focus on Knowledge skills, especially with those snobs in Athens</p><p>*Expert = Rich folk who actually know stuff, or common laborers and specialists, like smiths and potters.</p><p></p><p>*Barbarian = "Outsider." Maybe give 'em Persian aspects, have 'em ride horses. Or they could be the wierd bacchanalian savages (see Druid). Or they could be wrestler types, sportsmen and the like.</p><p>*Bard = Actor. Instead of singing songs, they take on the likeness of gods and work through their power of persuasion.</p><p>*Cleric = Medic. These guys run hospitals and know a lot about the body. Not so much religious...maybe more leagal and militaristic.</p><p>*Druid = Wild folk. Probably hedonistic, related to Bacchus or Dionysus, definately all about the wilderness and subversion of order. Maybe with the Barbarians being the hardcore cultists, and these guys just being your wierd old dudes.</p><p>*Fighter = Traditional soldier/hoplyte. Probably a bunch of close-quarters feats and spear feats and shield feats.</p><p>*Monk = Wierd philosopher type. They're the yahoos who hear the rythms of the world and who go in caves and who come back from the dead and who you hear mentioned in obscure math classes today.</p><p>*Paladin = Defender Against the Dead. When your anscestors get angry at you, these guys are the ones to call on. Or, when Zeus decides to send a few harpies after you -- these guys are the ones who can probably help you out. Probably powerful judges and justices.</p><p>*Psion = Mystic philosopher. Probably all about the wierd drugs and altered states and funky ideas. </p><p>*Psychic Warrior = Mystic Warrior. They're more concerned with the union of thought and action, the martial and the cerebral, the law and the chaos, the life and the death...probably a fairly elite group.</p><p>*Ranger = Hunter. The wilderness is their domain. Probably strong Amazon influence, too... (I'm thinking PrC, here, for dedicated lady archers). They'd probably be friends with the wierd cult guys, and the revelers.</p><p>*Rogue = Typical theif/scout. All societies need these guys. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>*Sorcerer = Godspawn. With as many horny deities as these guys have, it's inevitable that the power of the gods is born into some of these guys. Also probably describes sorceresses like Medea and Circe.</p><p>*Wizard = Academian. They're the studious ones, knowing of factoids and fractals. They probably ally closely with monks and/or psions.</p><p></p><p>Some races that may work well include: Half-Celesital (ECL+3), for those who have directly spawned from a deity, Aasimar (ECL+1) for those more distantly related, Fauns (in Deities and Demigods, ECL+1) for creatures of the woodlands, Humans are popular, a few Giant species (perhaps Ogre that aren't dumb) wouldn't be too odd. Elves could be a kind of degenerate nature spirit, Dwarves could be a degenerate earth spirit or volcano spirit, Halflings could be immigrants from afar that are rarely trusted, Gnomes could be spirit-folk, too, or perhaps coastal philosopher types. Mostly the differences are exaggerated cosmetics...adding a darker skin and a different culture suddenly makes you a different race...you could create "cultures" based on they typical bonus feat and extra skill taken (like, Athenians with their Education bonus feat and their extra Knowledge skill vs. Spartans with their Weapon Focus (longspear) bonus feat and their, I dunno, Bluff skill), and maybe even force a favored class in exchange for an automatic class skill.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 276597, member: 2067"] Here's some random thoughts. I'm a bit rusty, but this should be okay for something with the flavor if not the accuracy... GREECE: *Commoner = Farmer *Warrior = Militiaman. Probably the militarized citizenry, like those Spartans. *Adept = General priest. Serves at marriages, funeral rites, etc. *Aristocrat = Rich folk. Probably a lot of focus on Knowledge skills, especially with those snobs in Athens *Expert = Rich folk who actually know stuff, or common laborers and specialists, like smiths and potters. *Barbarian = "Outsider." Maybe give 'em Persian aspects, have 'em ride horses. Or they could be the wierd bacchanalian savages (see Druid). Or they could be wrestler types, sportsmen and the like. *Bard = Actor. Instead of singing songs, they take on the likeness of gods and work through their power of persuasion. *Cleric = Medic. These guys run hospitals and know a lot about the body. Not so much religious...maybe more leagal and militaristic. *Druid = Wild folk. Probably hedonistic, related to Bacchus or Dionysus, definately all about the wilderness and subversion of order. Maybe with the Barbarians being the hardcore cultists, and these guys just being your wierd old dudes. *Fighter = Traditional soldier/hoplyte. Probably a bunch of close-quarters feats and spear feats and shield feats. *Monk = Wierd philosopher type. They're the yahoos who hear the rythms of the world and who go in caves and who come back from the dead and who you hear mentioned in obscure math classes today. *Paladin = Defender Against the Dead. When your anscestors get angry at you, these guys are the ones to call on. Or, when Zeus decides to send a few harpies after you -- these guys are the ones who can probably help you out. Probably powerful judges and justices. *Psion = Mystic philosopher. Probably all about the wierd drugs and altered states and funky ideas. *Psychic Warrior = Mystic Warrior. They're more concerned with the union of thought and action, the martial and the cerebral, the law and the chaos, the life and the death...probably a fairly elite group. *Ranger = Hunter. The wilderness is their domain. Probably strong Amazon influence, too... (I'm thinking PrC, here, for dedicated lady archers). They'd probably be friends with the wierd cult guys, and the revelers. *Rogue = Typical theif/scout. All societies need these guys. :) *Sorcerer = Godspawn. With as many horny deities as these guys have, it's inevitable that the power of the gods is born into some of these guys. Also probably describes sorceresses like Medea and Circe. *Wizard = Academian. They're the studious ones, knowing of factoids and fractals. They probably ally closely with monks and/or psions. Some races that may work well include: Half-Celesital (ECL+3), for those who have directly spawned from a deity, Aasimar (ECL+1) for those more distantly related, Fauns (in Deities and Demigods, ECL+1) for creatures of the woodlands, Humans are popular, a few Giant species (perhaps Ogre that aren't dumb) wouldn't be too odd. Elves could be a kind of degenerate nature spirit, Dwarves could be a degenerate earth spirit or volcano spirit, Halflings could be immigrants from afar that are rarely trusted, Gnomes could be spirit-folk, too, or perhaps coastal philosopher types. Mostly the differences are exaggerated cosmetics...adding a darker skin and a different culture suddenly makes you a different race...you could create "cultures" based on they typical bonus feat and extra skill taken (like, Athenians with their Education bonus feat and their extra Knowledge skill vs. Spartans with their Weapon Focus (longspear) bonus feat and their, I dunno, Bluff skill), and maybe even force a favored class in exchange for an automatic class skill. [/QUOTE]
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