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(OT) Firefly...(T20)
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<blockquote data-quote="Voneth" data-source="post: 430978" data-attributes="member: 1016"><p>I have the opposite effect. SF games with ships tend to last longer with me, mostly becuase a secondary motivation to the party is finding cash to for the care and feeding of the ship.</p><p></p><p>Some of the secret to that method is to have you do the "bookkeeping" on how much it costs to maintain the ship and when it is out of fuel. That way when <strong> I </strong> say it's time to refuel (when the characters are broke) it's time to refuel.</p><p></p><p>"We need this run to count. If things go wrong, we have to get a tow home."</p><p></p><p>I tend to think of starships as more like jets than like boats logistialy speaking, which may be part of why it seems that my shipless campaigns have less focus. It's easy to scrouge up cash for tickets compared to paying for repairs.</p><p></p><p>For my current Farscape game, I am also using a lot of "TV tricks." I start a session in a firefight and then explain how the PCs fell for the ambush later. It seems to work becasue everyone says "well I it is a TV show" If I had tried that in my fantasy game, I would be lynched.</p><p></p><p>The cool thing about Firefly is that since it is a human only show, you could pretty much use any game system you want. </p><p></p><p>Heck, even the lack of aliens and psionics is a bonus because a GM can spice up the game at later time by adding these elements in. </p><p></p><p>On a related note. Gina Torres -- Mr. Fishbourne is such a lucky husband.</p></blockquote><p></p>
[QUOTE="Voneth, post: 430978, member: 1016"] I have the opposite effect. SF games with ships tend to last longer with me, mostly becuase a secondary motivation to the party is finding cash to for the care and feeding of the ship. Some of the secret to that method is to have you do the "bookkeeping" on how much it costs to maintain the ship and when it is out of fuel. That way when [b] I [/B] say it's time to refuel (when the characters are broke) it's time to refuel. "We need this run to count. If things go wrong, we have to get a tow home." I tend to think of starships as more like jets than like boats logistialy speaking, which may be part of why it seems that my shipless campaigns have less focus. It's easy to scrouge up cash for tickets compared to paying for repairs. For my current Farscape game, I am also using a lot of "TV tricks." I start a session in a firefight and then explain how the PCs fell for the ambush later. It seems to work becasue everyone says "well I it is a TV show" If I had tried that in my fantasy game, I would be lynched. The cool thing about Firefly is that since it is a human only show, you could pretty much use any game system you want. Heck, even the lack of aliens and psionics is a bonus because a GM can spice up the game at later time by adding these elements in. On a related note. Gina Torres -- Mr. Fishbourne is such a lucky husband. [/QUOTE]
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