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[OT] Hero System Fifth Ed Review
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<blockquote data-quote="TheBard" data-source="post: 142038" data-attributes="member: 2821"><p>Champions Math, and Tangents</p><p></p><p>For folks reading this thread who are more familiar with D&D, I have a comment on HERO SYSTEM, particularly Champions. I'm headed off on a tanget here, as you can see...</p><p></p><p>Hero has a "bad" rep in many people's minds as an overly complex system. While the system can ask you to do math as complex as 65 * 1.25 (at most) it's all done as part of character creation. Once that is out of the way it is no more complex than D&D to play. </p><p></p><p>Part of the problem is perception. D&D is all about getting there (level progression). You start off as a weenie and claw and scratch yourself to the top. In most Hero genre games you start out as a "professional" -- as far as "scope of power" goes we are talking about 8th level + (depending upon the genre). </p><p></p><p>So, when you are talking about character creation, I usually tell folks more familiar with games like D&D that making up a Champions character is as involved as making up a 10th level character from scratch, including buying equipment, etc. </p><p></p><p>Hero takes a while to "grok." But once you have the metarules in your head, it is suprisingly easy to grasp (and the current rulebook makes a convenient blunt instrument as well.) What I really like about this edition is the efforts made to get across those guiding princibles to the players, themes like:</p><p></p><p>5 pts = 1d6 of a "power"</p><p></p><p>All success/failure rolls are made on 3d6</p><p></p><p>There's A LOT of "under the hood" talk from the author. TONS of examples and suggestions, while the heft of the tome may seem daunting, there's a reason that folks kept playing this game for _10 YEARS_ while it was out of print, and another reason it is flying off the shelves now.</p><p></p><p>As others have said, if you can concieve it, you can build it with HERO SYSTEM. </p><p></p><p>Period. </p><p></p><p>And all, you'll really ever need is that (giant) black book. </p><p></p><p>Moreover, a new crop of HERO-evangelists is organizing to help you learn. Ask your game store owner about this, or go to the website (<a href="http://www.herogames.com" target="_blank">www.herogames.com</a>), click and ASK for a demo. </p><p></p><p>I _believe_ Benjamin Seeman (benseeman@herogames.com ) is handling this right now. </p><p></p><p>The site updates every Friday and has a very active discussion board for HERO Q/A hosted by the author (Steve Long) himself.</p></blockquote><p></p>
[QUOTE="TheBard, post: 142038, member: 2821"] Champions Math, and Tangents For folks reading this thread who are more familiar with D&D, I have a comment on HERO SYSTEM, particularly Champions. I'm headed off on a tanget here, as you can see... Hero has a "bad" rep in many people's minds as an overly complex system. While the system can ask you to do math as complex as 65 * 1.25 (at most) it's all done as part of character creation. Once that is out of the way it is no more complex than D&D to play. Part of the problem is perception. D&D is all about getting there (level progression). You start off as a weenie and claw and scratch yourself to the top. In most Hero genre games you start out as a "professional" -- as far as "scope of power" goes we are talking about 8th level + (depending upon the genre). So, when you are talking about character creation, I usually tell folks more familiar with games like D&D that making up a Champions character is as involved as making up a 10th level character from scratch, including buying equipment, etc. Hero takes a while to "grok." But once you have the metarules in your head, it is suprisingly easy to grasp (and the current rulebook makes a convenient blunt instrument as well.) What I really like about this edition is the efforts made to get across those guiding princibles to the players, themes like: 5 pts = 1d6 of a "power" All success/failure rolls are made on 3d6 There's A LOT of "under the hood" talk from the author. TONS of examples and suggestions, while the heft of the tome may seem daunting, there's a reason that folks kept playing this game for _10 YEARS_ while it was out of print, and another reason it is flying off the shelves now. As others have said, if you can concieve it, you can build it with HERO SYSTEM. Period. And all, you'll really ever need is that (giant) black book. Moreover, a new crop of HERO-evangelists is organizing to help you learn. Ask your game store owner about this, or go to the website ([url]www.herogames.com[/url]), click and ASK for a demo. I _believe_ Benjamin Seeman (benseeman@herogames.com ) is handling this right now. The site updates every Friday and has a very active discussion board for HERO Q/A hosted by the author (Steve Long) himself. [/QUOTE]
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