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[OT] Hero System Fifth Ed Review
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<blockquote data-quote="KDLadage" data-source="post: 144055" data-attributes="member: 88"><p>Uncalled for. GURPS is a fine RPG and (in my opinion) much better than HERO in many respects (while severely lacking against it in others) -- they qare similar games with two very different lenses on how to approach things.</p><p></p><p>But they both work just fine, thank you.</p><p></p><p></p><p></p><p>True. And from what I have read, HERO 5 has more skill focus in its design.</p><p></p><p></p><p></p><p>Not following you here. HERO uses a log scale for most things (+5 = x2) so the linear comment is a bit odd (unless you are refering to the cost structure). The cost structure in HERO can afford to be linear due to the high-power levels it tends to deal with. It does this at a cost of realism (and playability) at the low end.</p><p></p><p>Still, they both handle their respective areas fairly well.</p><p></p><p></p><p></p><p>Not exactly. GURPS has a metasystem, it just is not presented directly. And in some supplements (SUPERS being a great example) not ahndled uniformly well.</p><p></p><p>Still, HERO is on the 5th edition; GURPS will most likely be looking at a 4th edition relatively soon (according to the several thousand posts on the Pyramid message boards).</p><p></p><p>And nearly all of the things you have listed above are being discussed for inclusion in the 4th edition: linear costs, metasystem presented up-front (in a GMs book) and so forth...</p></blockquote><p></p>
[QUOTE="KDLadage, post: 144055, member: 88"] Uncalled for. GURPS is a fine RPG and (in my opinion) much better than HERO in many respects (while severely lacking against it in others) -- they qare similar games with two very different lenses on how to approach things. But they both work just fine, thank you. True. And from what I have read, HERO 5 has more skill focus in its design. Not following you here. HERO uses a log scale for most things (+5 = x2) so the linear comment is a bit odd (unless you are refering to the cost structure). The cost structure in HERO can afford to be linear due to the high-power levels it tends to deal with. It does this at a cost of realism (and playability) at the low end. Still, they both handle their respective areas fairly well. Not exactly. GURPS has a metasystem, it just is not presented directly. And in some supplements (SUPERS being a great example) not ahndled uniformly well. Still, HERO is on the 5th edition; GURPS will most likely be looking at a 4th edition relatively soon (according to the several thousand posts on the Pyramid message boards). And nearly all of the things you have listed above are being discussed for inclusion in the 4th edition: linear costs, metasystem presented up-front (in a GMs book) and so forth... [/QUOTE]
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