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[OT] Hero System Fifth Ed Review
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<blockquote data-quote="Shard O'Glase" data-source="post: 145212" data-attributes="member: 1134"><p>Hero being my favorite game system I'm going to make a few comments before I pick up 5th tomorrow morning. </p><p></p><p> After my 1st year of playing champions I never hada problem with the speed of combat. Is it as fast as the old marvel game or maybe the marvel game that used cards, no. BESM I ear is faster and I'll assume it is. But I think D&D combat after 5th level takes about the same amount of time, and combat after 10th level takes a lot longer than champoins games. Like most systems at the basic level it is attack roll, damage, apply damage after defenses. Once I knew the system I never found it slow.</p><p></p><p> Wierd powers you can't create. Their is truth in that, some powers shown in comics where the character is green lantern like are tough to handle, shapeshifting I never had a problwm with, but making mechanical constructs from metal would eb tough I admit. Time stop, is simple IMO and fits perfectly well conceptually. Just use EDM, special effects more than cover the necesarry subtle diferences in the normal use of this power. Then something like str bought as transdimensional if you want to effect the real world. Admitedly transidimensionl came out in a supplement I think.</p><p></p><p> As for fire and ice combo v iron golem. Well again that's simple, a GMs adjudication of special effects. It's just like how someone with flameblasts does actually catch things on fire, or someone with ice powers can do some nasty damage by freezing water pipes. And there are plenty of combat maneuvers to handle things like combo attacks, so with the special effects rules that ice/fire thing would be a logical decision by the gm to make.</p></blockquote><p></p>
[QUOTE="Shard O'Glase, post: 145212, member: 1134"] Hero being my favorite game system I'm going to make a few comments before I pick up 5th tomorrow morning. After my 1st year of playing champions I never hada problem with the speed of combat. Is it as fast as the old marvel game or maybe the marvel game that used cards, no. BESM I ear is faster and I'll assume it is. But I think D&D combat after 5th level takes about the same amount of time, and combat after 10th level takes a lot longer than champoins games. Like most systems at the basic level it is attack roll, damage, apply damage after defenses. Once I knew the system I never found it slow. Wierd powers you can't create. Their is truth in that, some powers shown in comics where the character is green lantern like are tough to handle, shapeshifting I never had a problwm with, but making mechanical constructs from metal would eb tough I admit. Time stop, is simple IMO and fits perfectly well conceptually. Just use EDM, special effects more than cover the necesarry subtle diferences in the normal use of this power. Then something like str bought as transdimensional if you want to effect the real world. Admitedly transidimensionl came out in a supplement I think. As for fire and ice combo v iron golem. Well again that's simple, a GMs adjudication of special effects. It's just like how someone with flameblasts does actually catch things on fire, or someone with ice powers can do some nasty damage by freezing water pipes. And there are plenty of combat maneuvers to handle things like combo attacks, so with the special effects rules that ice/fire thing would be a logical decision by the gm to make. [/QUOTE]
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