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[OT] Hero System Fifth Ed Review
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<blockquote data-quote="Glyfair" data-source="post: 145244" data-attributes="member: 53"><p>As others have said, this is the GM area. However, I'd like to comment on why some GM's specifically don't want to use their "powers" to allow this to work after a few times of doing it.</p><p></p><p>GM allows it. Next adventure they fight a power armor maniac. The players realize that his armor is metal. They decide to use the same tactic to get that bonus they got for creative thinking.</p><p></p><p>A few adventures later they have to break through an iron vault door. Wait, let use that power combination again. </p><p></p><p>Suddenly, this "rewarding" of the players creativity has turned into rewarding non-creativity. Plus the players now have a very useful damage bonus they didn't pay the points for, out powering the other players.</p><p></p><p>Now, this can be handled. Keeping to the genre, you only allow the bonus once. Heroes never use these things over & over (maybe it'll be reused once again to show continuity years later). If you want the bonus again, spend the points. </p><p></p><p>Still, a few similiar situations like this will shy some GMs from allowing such creativity, which is also a shame. Still, it's not the systems fault. It's between the GM & his players (or his former players).</p><p></p><p>Glyfair of Glamis</p></blockquote><p></p>
[QUOTE="Glyfair, post: 145244, member: 53"] As others have said, this is the GM area. However, I'd like to comment on why some GM's specifically don't want to use their "powers" to allow this to work after a few times of doing it. GM allows it. Next adventure they fight a power armor maniac. The players realize that his armor is metal. They decide to use the same tactic to get that bonus they got for creative thinking. A few adventures later they have to break through an iron vault door. Wait, let use that power combination again. Suddenly, this "rewarding" of the players creativity has turned into rewarding non-creativity. Plus the players now have a very useful damage bonus they didn't pay the points for, out powering the other players. Now, this can be handled. Keeping to the genre, you only allow the bonus once. Heroes never use these things over & over (maybe it'll be reused once again to show continuity years later). If you want the bonus again, spend the points. Still, a few similiar situations like this will shy some GMs from allowing such creativity, which is also a shame. Still, it's not the systems fault. It's between the GM & his players (or his former players). Glyfair of Glamis [/QUOTE]
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