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[OT] Hero System Fifth Ed Review
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<blockquote data-quote="Black Omega" data-source="post: 145373" data-attributes="member: 79"><p>Generally, I tend to agree that Hero System has trouble with absolute effects. So in this case, directly translating over DnD spells doesn't always work.</p><p></p><p>I can't really comment on 'darkforce' or the metal shaping powers since the primary question in Champions terms is not power but 'what does it do'. Say, creating a character who 'shaped' metal found around him into a armored suit and then could fire off bits of metal to attack, could shape metal to create keys for nearly any physical lock, etc, would be pretty easy though. Buy armor, buy a physical blast, buy lockpicking. They have the special effect of using the metal you are reshaping.</p><p></p><p>I suppose it's a matter of familiararty with the system. But I can make up encounters on the fly in Hero System easily. It's in d20 I have more trouble since it's easier to kill someone in d20, so I try to be more careful. Improvising in Hero system is easy for me. I've still not found a good way of doing it in DnD.</p><p></p><p> </p><p>While I can see Laslo's point here as far as I can tell it has nothing to do with Hero System. In my d20 many people normally just say the spell they are doing, not the effect. Or someone says 'It do a full attack action with my sword'. In champions they more often named their attack. Someone with clawsd a killing attack would just say "I'm using my claws.' This is really much more a matter of players and GM than the game.</p><p></p><p> </p><p>I like this idea. I'd have a requirement on how to work it but if they did it right I'd give the bonus, it's an excellent example of teamwork. That doesn't mean that it would work in every case. Just because that worked on raw iron doesn't mean it would work on the composite metallic powerarmor someone else has.</p></blockquote><p></p>
[QUOTE="Black Omega, post: 145373, member: 79"] Generally, I tend to agree that Hero System has trouble with absolute effects. So in this case, directly translating over DnD spells doesn't always work. I can't really comment on 'darkforce' or the metal shaping powers since the primary question in Champions terms is not power but 'what does it do'. Say, creating a character who 'shaped' metal found around him into a armored suit and then could fire off bits of metal to attack, could shape metal to create keys for nearly any physical lock, etc, would be pretty easy though. Buy armor, buy a physical blast, buy lockpicking. They have the special effect of using the metal you are reshaping. I suppose it's a matter of familiararty with the system. But I can make up encounters on the fly in Hero System easily. It's in d20 I have more trouble since it's easier to kill someone in d20, so I try to be more careful. Improvising in Hero system is easy for me. I've still not found a good way of doing it in DnD. While I can see Laslo's point here as far as I can tell it has nothing to do with Hero System. In my d20 many people normally just say the spell they are doing, not the effect. Or someone says 'It do a full attack action with my sword'. In champions they more often named their attack. Someone with clawsd a killing attack would just say "I'm using my claws.' This is really much more a matter of players and GM than the game. I like this idea. I'd have a requirement on how to work it but if they did it right I'd give the bonus, it's an excellent example of teamwork. That doesn't mean that it would work in every case. Just because that worked on raw iron doesn't mean it would work on the composite metallic powerarmor someone else has. [/QUOTE]
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