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[OT] Hero System Fifth Ed Review
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<blockquote data-quote="coyote6" data-source="post: 145482" data-attributes="member: 1225"><p>I played Champions for quite a while (for a couple of years, nothing but Champions, nearly every week); probably longer than I played AD&D, actually. I think I got to be pretty good at "thinking Champions" and creating characters.</p><p></p><p>However, if you can't "think Hero" -- whether due to inexperience, or just inability (people think in different ways, and have difficulties with different modes) -- making a character is a pain in the butt. </p><p></p><p>I got tired of it -- deciding whether X's laser was an EB, RKA, ALD, NND, Flash, with which Advantages & Limitations; deciding whether the golem was Vulnerable to some wacky combo of powers; deciding whether someone's powers were best/most cheaply expressed as an EC, a multipower, a VPP, a trained monkey, or what. And, for whatever reason, my group tended to think and speak in game terms -- to create a character, one needs to think like that, and for us, it tended to carry over to play. So, wizards didn't cast their Baleful Hellblast, they blasted a guy with their EB. </p><p></p><p>Even when someone did manage to say "Baleful Hellblast", they'd have to tell me what it was anyways, 'cause remembering the abilities of 4-5 PCs & a half dozen NPCs is enough trouble, nevermind remembering their cute individualized names. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So, I just got tired of "thinking Hero".</p><p></p><p>I still like Hero, am happy to see it come back, and will get Hero 5e (probably before I can really afford it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ), and may play it again (if I ever think of a campaign) -- but I don't think it's the Greatest Thing Ever. </p><p></p><p>And arguing about it -- it's so passe, so 20th Century. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="coyote6, post: 145482, member: 1225"] I played Champions for quite a while (for a couple of years, nothing but Champions, nearly every week); probably longer than I played AD&D, actually. I think I got to be pretty good at "thinking Champions" and creating characters. However, if you can't "think Hero" -- whether due to inexperience, or just inability (people think in different ways, and have difficulties with different modes) -- making a character is a pain in the butt. I got tired of it -- deciding whether X's laser was an EB, RKA, ALD, NND, Flash, with which Advantages & Limitations; deciding whether the golem was Vulnerable to some wacky combo of powers; deciding whether someone's powers were best/most cheaply expressed as an EC, a multipower, a VPP, a trained monkey, or what. And, for whatever reason, my group tended to think and speak in game terms -- to create a character, one needs to think like that, and for us, it tended to carry over to play. So, wizards didn't cast their Baleful Hellblast, they blasted a guy with their EB. Even when someone did manage to say "Baleful Hellblast", they'd have to tell me what it was anyways, 'cause remembering the abilities of 4-5 PCs & a half dozen NPCs is enough trouble, nevermind remembering their cute individualized names. :) So, I just got tired of "thinking Hero". I still like Hero, am happy to see it come back, and will get Hero 5e (probably before I can really afford it :) ), and may play it again (if I ever think of a campaign) -- but I don't think it's the Greatest Thing Ever. And arguing about it -- it's so passe, so 20th Century. ;) [/QUOTE]
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