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[OT] Hero System Fifth Ed Review
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<blockquote data-quote="Michael Tree" data-source="post: 146962" data-attributes="member: 1455"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /></p><p>Can it have a battle between 15 characters that takes less than an hour to run? Nope, not even close.</p><p>Can it create a wizard that fits onto less than 4 pages of character-sheet and doesn't require a Masters in Hero-ology to play. Nope.</p><p>Can a person learn to play it in a couple hours? Not even close.</p><p>Can it create balanced interesting characters without serious intervention from the GM? Nope, not really. The only thing Hero's points balances is the number of points, not the game.</p><p></p><p></p><p>You're right about D&D and add-on rules, but dead wrong about hero's 'ultimate flexibility'. Hero, like every RPG, is based on certain assumptions which shape the way the game runs, making it essentially a genre in itself.</p></blockquote><p></p>
[QUOTE="Michael Tree, post: 146962, member: 1455"] :rolleyes: Can it have a battle between 15 characters that takes less than an hour to run? Nope, not even close. Can it create a wizard that fits onto less than 4 pages of character-sheet and doesn't require a Masters in Hero-ology to play. Nope. Can a person learn to play it in a couple hours? Not even close. Can it create balanced interesting characters without serious intervention from the GM? Nope, not really. The only thing Hero's points balances is the number of points, not the game. You're right about D&D and add-on rules, but dead wrong about hero's 'ultimate flexibility'. Hero, like every RPG, is based on certain assumptions which shape the way the game runs, making it essentially a genre in itself. [/QUOTE]
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[OT] Hero System Fifth Ed Review
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