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[OT] Hero System Fifth Ed Review
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<blockquote data-quote="NLP" data-source="post: 147209" data-attributes="member: 520"><p>The only time numbers really come into play is when creating a character or spending experience. That's it. If you do a 12d6 Nova Blast, you don't need to know any "numbers" to roll the damage. The only time you need to know numbers is if you want to increase that Nova Blast to 13d6. </p><p></p><p>There's two character creations software programs available. One (Heromaker) can be found on ebay from time to time. The second (Hero Creator) can be bought from Hero Games, as well as a few FLGS that might have it. I know mine does.</p><p></p><p></p><p></p><p>Combat is very simple. Here's a quick breakdown of the index card I give new players.</p><p></p><p>Part 1: Hitting and doing damage.</p><p>#1: Know your OCV (Offensive Combat Value) and DCV (Defensive Combat Value). This is your DEX divided by three and is printed on your character sheet in the upper right corner.</p><p></p><p>#2: When hitting someone, decide if your Combat Levels will be on OCV (making it easier to hit someone) or DCV (making it harder for others to hit you).</p><p></p><p>#3: When you roll to hit you use your OCV (plus any Combat Levels you put into OCV) and add that to 11. Then subtract the total rolled on 3d6. This tells you the DCV that you can hit (example: your OCV is 10 +11 = 21. You rolled 8. 21-8=13. You have hit a 13 DCV or less).</p><p></p><p>#4: Roll your dice of damge. Add all the pips. This total is Stun damage. Then add Body damage. Each 6 rolled counts as 2. Each 1 rolled counts as 0. Everything else rolled counts as 1. </p><p></p><p>#5: Tell the GM the total of your roll. "I did 35 Stun damage and 10 Body damage.</p><p></p><p>Part 2: Taking damage.</p><p>#1: You have two types of Defense: Physical (PD) used against physical attacks and Energy (ED) used against energy attacks.</p><p></p><p>#2: Armor, Force Field and Force Wall can add to PD and/or ED.</p><p></p><p>#3: When you take damage the amount will be expressed to you as follows: 35 Stun, 10 Body (the GM will tell you whether it's a physical or energy attack). </p><p></p><p>#4: Subtract either your PD (if it's a physical attack) or ED (if it's an energy attack), first from the Stun total given you. The total over your Defense is the damage you take (example: 35 Stun taken - 25 PD = 10 Stun Damage). Subtract that amount from your Stun Total.</p><p></p><p>#5: Subtract either your PD or ED from the Body damage total given you. The total over your Defense is the damage you take (example: 10 Body - 25 PD = 0 Damage). If you take damage, subtract that amount from your Stun total.</p><p></p><p>That's all there is to combat. You can't tell me that you wouldn't be able to learn those few steps after your third or fourth attack? I've yet to find a player that couldn't. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Now granted there are lots of other options, dependent upon which genre you are playing, but for a first session the point is to learn the rules and have fun.</p></blockquote><p></p>
[QUOTE="NLP, post: 147209, member: 520"] The only time numbers really come into play is when creating a character or spending experience. That's it. If you do a 12d6 Nova Blast, you don't need to know any "numbers" to roll the damage. The only time you need to know numbers is if you want to increase that Nova Blast to 13d6. There's two character creations software programs available. One (Heromaker) can be found on ebay from time to time. The second (Hero Creator) can be bought from Hero Games, as well as a few FLGS that might have it. I know mine does. Combat is very simple. Here's a quick breakdown of the index card I give new players. Part 1: Hitting and doing damage. #1: Know your OCV (Offensive Combat Value) and DCV (Defensive Combat Value). This is your DEX divided by three and is printed on your character sheet in the upper right corner. #2: When hitting someone, decide if your Combat Levels will be on OCV (making it easier to hit someone) or DCV (making it harder for others to hit you). #3: When you roll to hit you use your OCV (plus any Combat Levels you put into OCV) and add that to 11. Then subtract the total rolled on 3d6. This tells you the DCV that you can hit (example: your OCV is 10 +11 = 21. You rolled 8. 21-8=13. You have hit a 13 DCV or less). #4: Roll your dice of damge. Add all the pips. This total is Stun damage. Then add Body damage. Each 6 rolled counts as 2. Each 1 rolled counts as 0. Everything else rolled counts as 1. #5: Tell the GM the total of your roll. "I did 35 Stun damage and 10 Body damage. Part 2: Taking damage. #1: You have two types of Defense: Physical (PD) used against physical attacks and Energy (ED) used against energy attacks. #2: Armor, Force Field and Force Wall can add to PD and/or ED. #3: When you take damage the amount will be expressed to you as follows: 35 Stun, 10 Body (the GM will tell you whether it's a physical or energy attack). #4: Subtract either your PD (if it's a physical attack) or ED (if it's an energy attack), first from the Stun total given you. The total over your Defense is the damage you take (example: 35 Stun taken - 25 PD = 10 Stun Damage). Subtract that amount from your Stun Total. #5: Subtract either your PD or ED from the Body damage total given you. The total over your Defense is the damage you take (example: 10 Body - 25 PD = 0 Damage). If you take damage, subtract that amount from your Stun total. That's all there is to combat. You can't tell me that you wouldn't be able to learn those few steps after your third or fourth attack? I've yet to find a player that couldn't. :) Now granted there are lots of other options, dependent upon which genre you are playing, but for a first session the point is to learn the rules and have fun. [/QUOTE]
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