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[OT] Hero System Fifth Ed Review
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<blockquote data-quote="Shard O'Glase" data-source="post: 149559" data-attributes="member: 1134"><p>Few points.</p><p></p><p> One I honestly forgot about the AP problem with skill rolls, its been a while since I played fantasy hero. And it is a good point, I'd launch a flame bolt off much easier than a tranform spell. (OT but personaly I liked their fireball a 6d6 EB explosion, devastating no, but is still messed people up, and gave a use for the direct fire spells they had.)</p><p></p><p> Two in 5th ed now target any is built into the base cost of transform. You just buy the advantage for variety in what you turn things into.</p><p></p><p> three while a small power defense will completely knock out a cumalitive transform, Power defense is hard to get for a hero. Armor doesn't naturally give it, so you have to purchase it. Powers only exist in spells, and magic equipment. Power defense as a spell would cost endurance and have to be put up, as equipment, well you as the dm gave it to them. Armor on the other hand is easily purchased. Most FH warrior types I saw had PD/ED of around 10-14 depending on their style, without magical equipment. Plate mail gives 8/8 armor, you can get your pd and ed up to 8/8 relatively cheaply, so a 16 defense can easily be aquired by a pc or opponnet without any magic dodads or spells. Which will greatly weaken those 6d6 EB or 8d6 EB flame bolts. Now killing attack sit might not reduce because of the stun lotto problem, which I think is one of their biggest flaws. CNM did killing attacks better with them doing damage muchlike EB, but effecting hits(CNM body) more than an EB would.</p><p></p><p> Also transforms are frequently more useful than dead opponents. In D&D I vastly prefer turning foes into turtles so they can be restrained, dispelled, and interogated, than killing them with phantasmal killer. </p><p></p><p> And yes the end cost would be higher, but again it is frequently more effective in a game because of defense and utility of useless foes v dead foes. </p><p></p><p> This defense issue is further exasperated in super campaigns where extremely high defense v ed and pd are common, but power defense, mental defense etc. seem to be infrequently purchased. But here though AP limits do seem to be more stringently enforced.</p></blockquote><p></p>
[QUOTE="Shard O'Glase, post: 149559, member: 1134"] Few points. One I honestly forgot about the AP problem with skill rolls, its been a while since I played fantasy hero. And it is a good point, I'd launch a flame bolt off much easier than a tranform spell. (OT but personaly I liked their fireball a 6d6 EB explosion, devastating no, but is still messed people up, and gave a use for the direct fire spells they had.) Two in 5th ed now target any is built into the base cost of transform. You just buy the advantage for variety in what you turn things into. three while a small power defense will completely knock out a cumalitive transform, Power defense is hard to get for a hero. Armor doesn't naturally give it, so you have to purchase it. Powers only exist in spells, and magic equipment. Power defense as a spell would cost endurance and have to be put up, as equipment, well you as the dm gave it to them. Armor on the other hand is easily purchased. Most FH warrior types I saw had PD/ED of around 10-14 depending on their style, without magical equipment. Plate mail gives 8/8 armor, you can get your pd and ed up to 8/8 relatively cheaply, so a 16 defense can easily be aquired by a pc or opponnet without any magic dodads or spells. Which will greatly weaken those 6d6 EB or 8d6 EB flame bolts. Now killing attack sit might not reduce because of the stun lotto problem, which I think is one of their biggest flaws. CNM did killing attacks better with them doing damage muchlike EB, but effecting hits(CNM body) more than an EB would. Also transforms are frequently more useful than dead opponents. In D&D I vastly prefer turning foes into turtles so they can be restrained, dispelled, and interogated, than killing them with phantasmal killer. And yes the end cost would be higher, but again it is frequently more effective in a game because of defense and utility of useless foes v dead foes. This defense issue is further exasperated in super campaigns where extremely high defense v ed and pd are common, but power defense, mental defense etc. seem to be infrequently purchased. But here though AP limits do seem to be more stringently enforced. [/QUOTE]
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