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[OT] Hero System Fifth Ed Review
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<blockquote data-quote="Tratyn Runewind" data-source="post: 150298" data-attributes="member: 685"><p>Hi again...</p><p></p><p>OK, just for reference (having picked up my 5th Edition rulebook yesterday...ENVY ME! HAHAHAHAHAHAHAHAHA!!!...uh, yeah...):</p><p></p><p><strong>"Polymorph Other"</strong>: Body Major Transform 12d6 (any living non-plant non-construct target into any living creature), Healing Method - all-or-nothing true prince's kiss, Improved Target Group (transforms into any living corporeal creature, +1/4), (225 Active Points); All or Nothing (-1/2), Limited Target (living, non-plant, non-undead, non-construct creatures, -1/4), Limited Power - can't give target "Extraordinary", "Supernatural", or "Spell-Like" powers posessed by real creatures of chosen form (-1/4), Gestures (-1/4), Incantations (-1/4), OIF Spell Component Pouch (-1/2). Total Cost: 75 points.</p><p></p><p>Fairly simple. At 12 dice, this will Polymorph anyone up to 21 BODY (with no Power Defense) on an average effect roll. 21 is beyond the limit of normal human body; you can scale it back to 8 dice for 50 real points, and have it take down targets with up to 14 BODY on an average roll. Like D&D's Polymorph, it is ranged, non-cumulative, can affect a wide range of living targets, and can turn them into a wide range of creatures, with some limitations. Unlike D&D's Polymorph, it will require an Attack Roll to hit, and can be healed by one rare method in addition to Dispels. It does not reflect the Hit Dice or Size Class limits on D&D's polymorph, as these are artifacts of the D&D rules, and it has no limitation comparable to the needs-concentration-roll-to-work-if-hit-while-casting problem of D&D spells (similar limits could be worked out and applied, though). It will require 22 END to use, slightly more than an average normal human has. This amount of END can be recovered in 24 seconds with average normal human SPD and REC. It could be given charges, which would eliminate any END problems, and could make it cheaper yet. Could you build a blast-power to squash someone like a bug with 225 Active and 75 Real points? Of course you could. Could you build a blast-power that could take someone down reasonably well for far less? Again, sure. But the Transform is far more versataile. It makes little sense to take a power that can be used as an attack, and as an excellent defense, disguise, Life Support, and movement power for companions, and then grumble that it costs a lot more than one that just has a comparable attack effect. </p><p></p><p>Hope this helps!</p></blockquote><p></p>
[QUOTE="Tratyn Runewind, post: 150298, member: 685"] Hi again... OK, just for reference (having picked up my 5th Edition rulebook yesterday...ENVY ME! HAHAHAHAHAHAHAHAHA!!!...uh, yeah...): [b]"Polymorph Other"[/b]: Body Major Transform 12d6 (any living non-plant non-construct target into any living creature), Healing Method - all-or-nothing true prince's kiss, Improved Target Group (transforms into any living corporeal creature, +1/4), (225 Active Points); All or Nothing (-1/2), Limited Target (living, non-plant, non-undead, non-construct creatures, -1/4), Limited Power - can't give target "Extraordinary", "Supernatural", or "Spell-Like" powers posessed by real creatures of chosen form (-1/4), Gestures (-1/4), Incantations (-1/4), OIF Spell Component Pouch (-1/2). Total Cost: 75 points. Fairly simple. At 12 dice, this will Polymorph anyone up to 21 BODY (with no Power Defense) on an average effect roll. 21 is beyond the limit of normal human body; you can scale it back to 8 dice for 50 real points, and have it take down targets with up to 14 BODY on an average roll. Like D&D's Polymorph, it is ranged, non-cumulative, can affect a wide range of living targets, and can turn them into a wide range of creatures, with some limitations. Unlike D&D's Polymorph, it will require an Attack Roll to hit, and can be healed by one rare method in addition to Dispels. It does not reflect the Hit Dice or Size Class limits on D&D's polymorph, as these are artifacts of the D&D rules, and it has no limitation comparable to the needs-concentration-roll-to-work-if-hit-while-casting problem of D&D spells (similar limits could be worked out and applied, though). It will require 22 END to use, slightly more than an average normal human has. This amount of END can be recovered in 24 seconds with average normal human SPD and REC. It could be given charges, which would eliminate any END problems, and could make it cheaper yet. Could you build a blast-power to squash someone like a bug with 225 Active and 75 Real points? Of course you could. Could you build a blast-power that could take someone down reasonably well for far less? Again, sure. But the Transform is far more versataile. It makes little sense to take a power that can be used as an attack, and as an excellent defense, disguise, Life Support, and movement power for companions, and then grumble that it costs a lot more than one that just has a comparable attack effect. Hope this helps! [/QUOTE]
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