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[OT] Hero System Fifth Ed Review
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<blockquote data-quote="Shard O'Glase" data-source="post: 153774" data-attributes="member: 1134"><p>Power defense yes is cheap. But in the rules for a standard heroic game, powers are usually not bought except under special circumstances. Would I disallow it from extra dimensional characters or whatever. No, but so what if someone picks up limited defense to one small set of powers. I would think of it just like spell resistence in d&d. Can have it sure, common occurance no. So a defense that rpotects against rare things is cheaper than defense against common attacks, no big deal im my mind.</p><p></p><p> And as for is EB better for attack, sure and it should be. EB only attacks, transform can and usually does a whole lot more. If a powers sole purpose is to knock you out of the fight, eb, and killing attacks, then yes it should be more cost effective than a power that can be used for attack, but alos can be used for a whole lot more. </p><p></p><p> Poly other falls into that trap in D&D. They act like all it does is an attack, making it the lowest save or die spell fort saves defend. But it can save or restrain, can turn friends into useful creatures, and probable creative people can come up with more things it can do.</p><p></p><p> So my points are basiclaly two-fold, one its attack power isn't as bad as I think you imply in heroic games, since defenses for normal attacks are built into the character, and are easily acquired through commonly bought equipment. Yes some of this is GM adjudication,(requiring power defense to be aquired by spells, equipment, and or unusual racial backgorund, butthese would be standard GM rules in a heroic level game) but GM adjudication is needed in every game system, and since hero system is so broad it is probably needed more for it than in D&D at least at character creation. And two, transform is more useful than a straight attack so it should be somewhat less effective at attacking than a straight attack power. The same can be said for other non-direct damage attack powers. Mind control freeze sure isn't massively effective since all you are using it for is a straight attack, but mind control beat the crap out of your allies is actually a more effective tactic than straight damage, and so should be harder to pull off.</p></blockquote><p></p>
[QUOTE="Shard O'Glase, post: 153774, member: 1134"] Power defense yes is cheap. But in the rules for a standard heroic game, powers are usually not bought except under special circumstances. Would I disallow it from extra dimensional characters or whatever. No, but so what if someone picks up limited defense to one small set of powers. I would think of it just like spell resistence in d&d. Can have it sure, common occurance no. So a defense that rpotects against rare things is cheaper than defense against common attacks, no big deal im my mind. And as for is EB better for attack, sure and it should be. EB only attacks, transform can and usually does a whole lot more. If a powers sole purpose is to knock you out of the fight, eb, and killing attacks, then yes it should be more cost effective than a power that can be used for attack, but alos can be used for a whole lot more. Poly other falls into that trap in D&D. They act like all it does is an attack, making it the lowest save or die spell fort saves defend. But it can save or restrain, can turn friends into useful creatures, and probable creative people can come up with more things it can do. So my points are basiclaly two-fold, one its attack power isn't as bad as I think you imply in heroic games, since defenses for normal attacks are built into the character, and are easily acquired through commonly bought equipment. Yes some of this is GM adjudication,(requiring power defense to be aquired by spells, equipment, and or unusual racial backgorund, butthese would be standard GM rules in a heroic level game) but GM adjudication is needed in every game system, and since hero system is so broad it is probably needed more for it than in D&D at least at character creation. And two, transform is more useful than a straight attack so it should be somewhat less effective at attacking than a straight attack power. The same can be said for other non-direct damage attack powers. Mind control freeze sure isn't massively effective since all you are using it for is a straight attack, but mind control beat the crap out of your allies is actually a more effective tactic than straight damage, and so should be harder to pull off. [/QUOTE]
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