Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
[OT] How much of history do we really know?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dr. Strangemonkey" data-source="post: 1159821" data-attributes="member: 6533"><p>Bravo! Though I am always happy to read more.</p><p></p><p>I'm not really certain that history comes from his story. That would be way too simple.</p><p></p><p>The winner doesn't always write the history. Certainly the winner will write a history, but it is more likely that the winner will write several conflicting histories and stopping a looser from writing a history is near impossible. Sometimes loosers don't sometimes they do. If the loosers can't write it becomes easier, but all too often the winners can't either.</p><p></p><p>The second history in the Western tradition, the originator of the tight prose narrative, and the first case of prose dialogue is Thucydides' History of the Pellopenesian War. A document that is very much written from the loosers' point of view but openly critical of both sides.</p><p></p><p>The writer goes into a great deal of detail on his methods and his expectations of the text. He even gives as a goal the idea that he wants not to record the time as it happened, which he believes to be impossible, but to summon the spirit of the time so that people can understand it and remember it more strongly.</p><p></p><p>That idea has haunted everything I have ever read since then, this notion that you can summon thing though you do not understand it and that is both important and enough. </p><p></p><p>That's an important thing for my ideas of history and the other is a literary convention. That is everyone in literature criticisizes the cannon of books everyone should read but noone wants to do away with it. We all recognize that it is 'offical,' blind, and often shallow or short, but it's also a good basis to work from.</p><p></p><p>In many cases that is the ideal that offical history should work from. A textbook is going to do a horrible job going into detail, but even if your textbook can't or won't tell you about shady American dealings in South American politics it can, at the very least, give you an idea of the climate and events that surrounded those dealings. </p><p></p><p>What's vital and necessary is that textbooks be handed out and used by people who know how to deal in detail, know how to deal with text, and know how to direct questioning around and through that initial official basis.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 1159821, member: 6533"] Bravo! Though I am always happy to read more. I'm not really certain that history comes from his story. That would be way too simple. The winner doesn't always write the history. Certainly the winner will write a history, but it is more likely that the winner will write several conflicting histories and stopping a looser from writing a history is near impossible. Sometimes loosers don't sometimes they do. If the loosers can't write it becomes easier, but all too often the winners can't either. The second history in the Western tradition, the originator of the tight prose narrative, and the first case of prose dialogue is Thucydides' History of the Pellopenesian War. A document that is very much written from the loosers' point of view but openly critical of both sides. The writer goes into a great deal of detail on his methods and his expectations of the text. He even gives as a goal the idea that he wants not to record the time as it happened, which he believes to be impossible, but to summon the spirit of the time so that people can understand it and remember it more strongly. That idea has haunted everything I have ever read since then, this notion that you can summon thing though you do not understand it and that is both important and enough. That's an important thing for my ideas of history and the other is a literary convention. That is everyone in literature criticisizes the cannon of books everyone should read but noone wants to do away with it. We all recognize that it is 'offical,' blind, and often shallow or short, but it's also a good basis to work from. In many cases that is the ideal that offical history should work from. A textbook is going to do a horrible job going into detail, but even if your textbook can't or won't tell you about shady American dealings in South American politics it can, at the very least, give you an idea of the climate and events that surrounded those dealings. What's vital and necessary is that textbooks be handed out and used by people who know how to deal in detail, know how to deal with text, and know how to direct questioning around and through that initial official basis. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[OT] How much of history do we really know?
Top