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<blockquote data-quote="BluSponge" data-source="post: 57525" data-attributes="member: 916"><p><strong>Macs and software</strong></p><p></p><p>I've been using macs for about 10 years now. Started out with a little color classic and have worked my way up to a G4 machine.</p><p></p><p>Software is only a problem...I repeat, ONLY a problem...if you are big into computer games. Usually, only the biggest titles come out for the mac. Most of the big names (Blizzard, Id, etc.) do simultaneous releases of their big products. Bungie used to be big on the mac platform until Microsoft bought them up to be a house organ for X-Box (GRRR! Now we'll never see Halo for the Mac!).</p><p></p><p>Most of the general software is available, though. Microsoft just released Office v.X for OS X. Most graphic design. desktop publishing and web design software is available for the mac (Macromedia, Adobe, etc.). Most of the files are immediately cross-compatible, and the mac will even read PC formated disks and files, so you don't have to trash all those PC files from the past. This also means if you get a mac and have to work on a PC in class, your computer will read your class disk just as easily as if it were a windows box.</p><p></p><p>You do lose something with smaller software publishers and shareware. However, when you break it down, most of the cream eventually gets a mac release. </p><p></p><p>You can also always opt to drop $200 on a windows emulator for the mac. That'll run 90% of all the software available, except graphic intensive games of course.</p><p></p><p>If you really need to know, go on Apple's website and look around. I believe they have a list of all the software publishers who are putting software out for OS X, the completely new and overhauled Mac OS with the juicy unix core. That will probably tell you much more than all of us with our own bias.</p><p></p><p>One more thing, there are lots of unix applications that are slowly being ported to OS X. Most of these are very specialized applications, but it still increases the mac's viability across several markets.</p><p></p><p>My $0.02,</p><p>Tom</p></blockquote><p></p>
[QUOTE="BluSponge, post: 57525, member: 916"] [b]Macs and software[/b] I've been using macs for about 10 years now. Started out with a little color classic and have worked my way up to a G4 machine. Software is only a problem...I repeat, ONLY a problem...if you are big into computer games. Usually, only the biggest titles come out for the mac. Most of the big names (Blizzard, Id, etc.) do simultaneous releases of their big products. Bungie used to be big on the mac platform until Microsoft bought them up to be a house organ for X-Box (GRRR! Now we'll never see Halo for the Mac!). Most of the general software is available, though. Microsoft just released Office v.X for OS X. Most graphic design. desktop publishing and web design software is available for the mac (Macromedia, Adobe, etc.). Most of the files are immediately cross-compatible, and the mac will even read PC formated disks and files, so you don't have to trash all those PC files from the past. This also means if you get a mac and have to work on a PC in class, your computer will read your class disk just as easily as if it were a windows box. You do lose something with smaller software publishers and shareware. However, when you break it down, most of the cream eventually gets a mac release. You can also always opt to drop $200 on a windows emulator for the mac. That'll run 90% of all the software available, except graphic intensive games of course. If you really need to know, go on Apple's website and look around. I believe they have a list of all the software publishers who are putting software out for OS X, the completely new and overhauled Mac OS with the juicy unix core. That will probably tell you much more than all of us with our own bias. One more thing, there are lots of unix applications that are slowly being ported to OS X. Most of these are very specialized applications, but it still increases the mac's viability across several markets. My $0.02, Tom [/QUOTE]
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