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[ot]Magnamund - Lone Wolf Series
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<blockquote data-quote="Staffan" data-source="post: 183550" data-attributes="member: 907"><p>Why limit it to forest-dwelling animals? The books define it as being able to "communicate with some animals and to guess the intentions of others. I don't recall exactly, but I'm pretty sure the Lone Wolf still uses it in various non-forest places, such as the Vassagonian deserts.</p><p></p><p>+2 seems a bit low.</p><p></p><p>Given the rapid rate at which hp are restored in D&D, Cure Minor every hour isn't exactly all that impressive. I would instead suggest something like naturally recovering 1 hp/level every hour instead of day, or maybe every other hour.</p><p></p><p>Again, +2 seems a little low. Then again, the extra +1 to Reflex saves is neat.</p><p></p><p>I would probably include a mention that the Kai Lord can use the power at will, i.e. that there is no daily limit or something like it.</p><p></p><p>This runs into the dual problem of psionic attacks generally being a waste of time, and that in the books Lone Wolf seems to be able to fight physically and mentally at the same time. How about allowing each opponent the Kai Lord engages in melee a Will save against some DC (probably 10+Charisma bonus+Level/2), and those who fail get a -2 morale penalty to attack rolls and damage?</p><p></p><p>That could work, assuming you use the normal psionic attacks. Otherwise, you could use something like a big bonus on saves against all Mind-affecting effects and/or giving a save where none is usually given.</p><p></p><p>In the books, Sixth sense usually helps with "intuitive" decision-making as well, not just seeing stuff. I'm not sure how to translate that to D&D though.</p><p></p><p>I'd just call Weaponskill a free Weapon Focus feat.</p><p></p><p>In general, I don't see a need to give all these skill bonuses a bonus type - skill bonuses are often unnamed.</p><p></p><p>Oh, and one other thing: Thanks for the color change <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I'll check the Magnakai powers later.</p></blockquote><p></p>
[QUOTE="Staffan, post: 183550, member: 907"] Why limit it to forest-dwelling animals? The books define it as being able to "communicate with some animals and to guess the intentions of others. I don't recall exactly, but I'm pretty sure the Lone Wolf still uses it in various non-forest places, such as the Vassagonian deserts. +2 seems a bit low. Given the rapid rate at which hp are restored in D&D, Cure Minor every hour isn't exactly all that impressive. I would instead suggest something like naturally recovering 1 hp/level every hour instead of day, or maybe every other hour. Again, +2 seems a little low. Then again, the extra +1 to Reflex saves is neat. I would probably include a mention that the Kai Lord can use the power at will, i.e. that there is no daily limit or something like it. This runs into the dual problem of psionic attacks generally being a waste of time, and that in the books Lone Wolf seems to be able to fight physically and mentally at the same time. How about allowing each opponent the Kai Lord engages in melee a Will save against some DC (probably 10+Charisma bonus+Level/2), and those who fail get a -2 morale penalty to attack rolls and damage? That could work, assuming you use the normal psionic attacks. Otherwise, you could use something like a big bonus on saves against all Mind-affecting effects and/or giving a save where none is usually given. In the books, Sixth sense usually helps with "intuitive" decision-making as well, not just seeing stuff. I'm not sure how to translate that to D&D though. I'd just call Weaponskill a free Weapon Focus feat. In general, I don't see a need to give all these skill bonuses a bonus type - skill bonuses are often unnamed. Oh, and one other thing: Thanks for the color change :) I'll check the Magnakai powers later. [/QUOTE]
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